Jane's Weapons of the Expanse

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The following Expanse units have been made available for export. Expanse powers are independent enclaves unaligned with the major power blocs of the First Space War.

Ground Vehicles and Infantry

Aerospace Craft and Mecha

OMF-09E Sarissa Epsilon Export Model

[1]
Type: Mobile Suit
Tech: 3
Cost: 20 IP
Upkeep: 2 Supply, 4 He3
DP: 2
+1 Beam Rifle
+1 Armor
+1 Microfusion Rockets
Base Purchase price: 17 Wealth
Availability: Limited
The Sarissa ace mobile suit became something of an icon during the First Space War. While the Hoplites were the machines that did most of the fighting, the Sarissas recieved the publicity. Even conservative militaries can fall prey to fads, and as such it was no surprise the Sarissas were chosen to be the flagship of ZOCU mobile suit exports. While complaints have been raised that the original Sakura Optics PL-3 particle rifle has been replaced by an inferior model, the design remains solid.

UNDiNE mass-market mobile suit

design sketches dated 2191
Type: Mobile Suit
Tech Level: 4
Cost: 24+8 IP
Upkeep: 2 Supplies, 4 He3
+1 Macromolecular Armour
+1 Beam Shields
+1 Agility
+1 Boosters
x1 Custom Particle Rifle
x1 Beam Saber
Base Purchase price: 40 Wealth
Availability: Limited
Lost Ground's premier export, the UNDiNE mobile suit is a solid performer at both short and long range. According to the Lost Ground marketing pamphlets, the UNDiNE is the most powerful mass-market mobile weapon in the Expanse or the Core, and the unit price of 40 million Lost Ground Capu (FY 2195 adjusted) is a positive steal.

Warships and Support Vessels

Type 073-C Hainan Corvette


Type: Frigate
Tech Level: 3
Cost: 32 IP, 4 Delta Dust
Upkeep: 2 Supply, 7 He3
+1 Extended range
+1 Sensors
+1 Aerospace
-1 AA
-1 Cramped Design
+0 Gravity Drive
+0 Civilian Delta-Dust Jumpdrive
Base Purchase price: 30 Wealth
Availability: Open
Special: Expanse states pay 12 supply for unmodified Type 073-C Hainan Corvettes. Treated as Civilian ships for FTL travel time calculation.
Not all buyers for the Type-73 were on the Rim; the Hainan fills the important local patrol role for many Expanse states.

Fireball Torpedo Frigate

Type: Frigate
Tech Level: 3
Cost: 32 IP, 8 Delta Dust
Upkeep: 2 Supply, 7 He3
+1 Torpedo Complement
+1 Aerospace
+1 High-output Nozzled Thrust Manifold
-1 Reduced Gun Armament
-1 Simple Design
+0 Delta-Dust Jumpdrive (Optional)
Base Purchase price: 40 Wealth (With Drive) 32 Wealth (Without)
Availability: Open
An echo of oceanic naval warfare, this small, nimble and lightning fast craft was exclusively designed to threaten carriers and heavy lineships with its limited arsenal of heavy missiles. Packing a tremendous punch at short range, the Fireball has found a niche amongst many Expanse militaries who desire a credible strike asset that does not require a significant investment in carrier-based aerospace forces. Content with the reception the design has recieved, Pliss Shipyards of Excis have outsourced production and created a second system defence variant that does not have a dedicated jump drive.

Orfey Class Destroyer

Type: Destroyer
Tech Level: 3
Cost: 64 IP, 16 Delta Dust
Upkeep: 4 Supplies, 8 He3
+1 Railgun Turrets
+1 Armor
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 80 Wealth
Availability: Open
Many older Orfey destroyers were decommissioned en masse in the late 2180s; with a decade or more of well-maintained service life in their hulls they found friendly homes in many Expanse navies.

AKK-85 Class Escort

Type: Destroyer
Tech Level: 3
Cost: 80 IP, 16 Delta Dust
Upkeep: 4 Supplies, 8 He3
+1 CAM-X Spatial Ordnance Tracking System
+1 Multi-Gun Turrets
+1 Anti-Aerospace Targeting
Base Purchase price: 96 Wealth (115 for nations with Treaty of Sirius)
Availability: Open
Nicknamed 'Ack-Acks' for their plethora of fast-cycle dual gun turrets, the Asprey, Kensler & Kolm 2185 variant destroyer-escort was originally designed and marketed to fill the escort gap in the fleets of the Core worlds. While its innovative tracking systems and fast-swivel turrets were a marvel at the time, it was considered lacking in electronic systems capability by most of its potential buyers and few, if any, AKK-85's found their way to their way into the fleets of the major Old World powers. With the local warship markets already glutted with war-era surplus and unable to otherwise fill its small-slip orbital yards with military orders, AKK's main yards in Columbia grudingly began selling escorts to unaligned independent worlds. In the wake of the war the sale of these ships was strictly regulated and former antagonists have been forced to pay a number of additional fees.

Proton light cruiser

[2]
Type: Destroyer
Tech Level: 3 Hangarized
Cost: 32 IP, 16 Sakuradite, 16 Delta Dust
Upkeep: 4 Supply, 8 He3
DP: 8
+1 Super Hangar
-1 AA Weapons
+0 Mega Particle Cannons
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
-2 ZOCU Design
Base Purchase price: 75 Wealth (60 for nations with Treaty of Sirius)
Availability: Open
Mass-produced Protons were sold or provided to ZOCU-friendly powers both during and after the war; they have even turned up in fleets that were hostile to ZOCU.

Athena Glory class light cruiser/destroyer

[3]
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 16 Delta Dust
Upkeep: 4 Supplies, 12 He3
DP: 8
+1 Beam Cannons
+1 Beam Shields
+1 Aerospace
+1 Super Hangar
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 160 Wealth (140 for states with Treaty of Sirius)
Availability: Limited
At 250m and roughly 36,000 tons, the Athena Glory is classified as a unrestricted-type warship under the treaty of Sirius. Its hangar contains space to maintain and deploy four mobile suits. Powerful and flexible, the Athena Glory is well suited to most roles, including piracy interdiction, attack, and atmospheric operations.

Lepanto Class Cruiser

[4]
Type: Cruiser
Tech Level: 3
Cost: 120, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 2
+1 Railgun Turrets
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
-2 EU Design
Base Purchase price: 140 Wealth
Availability: Open
Special: Expanse states pay 12 supply for unmodified Lepanto cruisers.
While Lepantos are considered out of date in the modern EU fleet, they are common across the Expanse due to their rugged reliability.


Ionia heavy cruiser (export model)

[5]
Type: Cruiser
Tech Level: 3 Hangarized
Cost: 200 IP, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 28
+1 Particle Cannons
+1 Armor
+1 Super Hangar
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
-2 ZOCU Design
Base Purchase price: 280 Wealth (240 for nations with Treaty of Sirius)
Availability: Limited
A number of Ionia heavy cruisers were built for friendly powers during the First Space War; while indistinguishable from standard-mark Ionias they were never fitted with the powerful mega particle beam guns that domestic Ionias featured. Even after the war, the large hangars on these ships ensured their continued longevity.


Typhoon Strike Cruiser

Type: Cruiser
Tech Level: 4
Cost: 280 IP, 40 Theta Dust, 40 Condensates, 40 Rhenium
Upkeep: 10 Supply, 20 He3
DP: 2
Latchpoints: 2
Transit Speed: 7 TW
+1 Type-R Particle Accelerators
+1 Beam Shields
+1 Armor
+1 Docking Collars
+1 Automation
+0 Condensate Drive
+0 Theta Dust Jumpdrive
-1 Complex Design
Base Purchase price: 525 Wealth
Availability: Exclusive
A recent design from Tensor Industries, the Typhoon Strike Cruiser was surrounded by secrecy until its quiet unveiling in mid-2193. Equipped with a plethora of high-tech systems it is a showcase of Tensor's technological know-how, though rumors remain that Tensor traded significant resources to an undisclosed Expanse power to properly integrate the Theta drive. Indeed, it is not even certain where the Theta dust originated from.

Enigmas aside, the Typhoon is a highly effective warship on paper and capable of fighting almost any heavy cruiser in the galaxy on equal terms. Its ability to carry up to two HLVs or mobile armors only helps. However, unlike the newer Bullhead prototype it lacks any organic hangar space, a continuing point of criticism. The exact number of Typhoons sold by Tensor has not been publically released and so far, Tensor has resisted all inquiries into the matter.


Avalanche Multi-Role

Type: Light Carrier
Tech Level: 3X DeRegulated
Cost: 240 IP, 40 Hepatizon, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 40
+1 Naval Railgun Battery
+1 Extended Range Tracking
+1 Pin-Point Hepatizon-Enhanced Barrier System
+1 Ablative Hull Plating
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
+0 Strategically placed Say No to ZOCU placards.
Base Purchase price: 400 Wealth
Availability: Exclusive
Suspiciously similar in configuration to CIS Murmansk Aviation Cruiser, the Avalanche is a recent apparition in the Expanse. Unlike the CIS design, though, the Avalanche features a Pac-Am style pin-point barrier system and marginalizes missiles for turreted guns. A few conspiracy theorists argue that the CIS has deliberately leaked a dumbed-down Murmansk to hinder propagation of Ionia heavy cruisers from Zodiac worlds. However more conservative opinions suggest that the design departs too much from the Murmansk to even be a derivative. At present only a handful are known to exist and are being sold for premium dollar on loosely controlled markets near the edge of developed space.


Modernized MacArthur Class Battleship

[6]
Type: Battleship
Tech Level: 3
Cost: 300 IP, 100 Delta Dust
Upkeep: 50 Supply, 80 He3
DP: 5
+1 Armor
+1 Microparticle Cannons
-1 High Maint
+0 Gravity-Resist Drive
+0 Delta Dust Jumpdrive
-1 Design has no more growth room
Base Purchase price: 400 Wealth
Availability: Limited
Entire fleets of MacArthur Class Battleships were built by Earth and Terranova's shipyards over the course of several decades, and many of these old ships and even foreign built copies persists in the service of distant and scarcely known Rim Worlds. While the original configuration MacArthur remains a serviceable warship in those distant places, they were considered to be throughly obsolete by the standards of the Core Colonies and the Expanse even before outbreak of the First Space War. Planetary governments in those regions still in the possession of old MacArthurs were left with few options to replace the old ships, and in many cases looked to reequip them to more modern standards.

The final answer to the question of extending the service life of the MacArthur class came from General Dynamics, which through several of its shipyards began to offer a complete modernization package for the old warships. The rebuilt warships feature a much more stable grav drive system that replaces their older plasma drive, as well as a main battery of modern microparticle cannons in the place of their original dated railguns and a whole host of other minor improvements. While the rebuilt ships go through an increased amount of parts to remain functional, they are once again the frontline warships they were when they were originally built.


Liberator Battleship

[7]
Type: Battleship
Tech Level: 3
Cost: 500 IP, 100 Delta Dust
Upkeep: 25 Supply, 80 He3
DP: 5
+1 Naval Plasma Rifle
+1 Extended Range
+1 Ferro-Titanium Hull Plating
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 600 Wealth
Availability: Exclusive
Prior to the war, escalating tensions between the Zodiac Outworlds Colony Union and the Core world powers put the unaligned worlds caught between them under enormous political pressure. Facing the risk of becoming pawns of the larger powers with escalating militarization, independent worlds began to look inwards to build up their own forces. Inspired by the Zodiac Pallada project, a coalition of several independents concieved of a flagship that would represent unity amongst the non-aligned worlds and push forward a notion that they would not be so easily dragged into separatist and loyalist politics. Despite the intentions of its builders, several Liberators served amid Zodiac Pallada's during the war. Most of those that trade hands in the present are the result of Treaty of Sirius limitations imposed on those who are still able to build them.


No Quarter Attack Ship

[8]
Type: Battleship
Tech Level: 4 Hangarized
Cost: 700 IP, 100 Delta Dust, 100 Iotimoline
Upkeep: 25 Supply, 80 He3
DP: 70
+1 Positron Cannon
+1 AA Turrets
+1 (Character) Shields
+1 Super Hangar
+1 Heavily Automated
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 1200 Wealth
Availability: Exclusive
The flagship (in more way than one) of the General Galaxy lineup, the No Quarter 'attack ship' is a technological tour-de-force. Originally designed at the request of a government-backed private military contractor, the untimely bankruptcy of said corporation resulted in the ship being repossessed by the shipyard. Despite its inauspicious beginning, the No Quarter has proven to be a lucky ship in trials. Sadly for General Galaxy, despite the plethora of sophisticated technologies crammed into the No Quarter's hull and its excellent design for a command ship, the high price tag has deterred several would-be buyers.

Jotunheim class Support Ship

[9]
Type: Freighter
Tech Level: 4
Cost: 24 IP, 8 Theta Dust
Upkeep: 1 Supply, 5 He3
Transit Speed: 5.25 TW
Cargo Space: 60,000 CP
+2 Cargo
+1 Militarized
+1 Theta Drive
+0 Rocket Drive
Base Purchase price: 45 Wealth
Availability: Limited
The introduction of the Jotunheim support ships by Tensor 5th Line in late 2194 raised more than a few eyebrows. An efficient cargo hauler it proved to be more than somewhat controversial when it came to light that it had a black-boxed Theta Drive, technology that had previously been seen on the Typhoon cruiser. Obviously designed entirely for the military support role, the Jotunheim's solid array of combat systems and high strategic speed have made it quite popular among the militant set and reportedly, Tensor has a full year of back-orders from clients all across the Sphere. However, the high price of these ships has kept them from any adoption in the civilian sector.

Jane's Weapons of the CPTO (Cooperative Pacific Treaty Organization)
Jane's Weapons of the EU
Jane's Weapons of the Sino-Russian Arm
Jane's Weapons of ZOCU
Jane's Weapons of the Expanse
Jane's Weapons of the Rim
Jane's Civilian Equipment