User:Peel

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Apoptosis

Population: 1 (0)
Transhumanism: 4 (4)
Infrastructure: 4 (3)
Growth Potential: 1 (0)
Military Support: 6 (5)
Space Fleet: 4 (3)
Diplomacy: 1 (0)
Espionage: 3 (2)
General Advancement: 1 (0)
Unique Technology: 5 (8) +1
Emergent Technologies: 4 (6)
Magic: 4 (4)

The Nameless Solar

The Nameless Solar is tall and athletic, with long dark hair and perfect features. He has no memories, and no clothes.

Sprue Tests

Leonid

Leonid: 0x
Speed 8, Agility 6, Evasion 7, Armor 10, 4 Hits
Component Space: 10

  • Thrusters x4: 4
  • Verniers x2: 4
  • Armour x4: 4

Carriage Space: 12

  • Linear Gun: 6
  • Alpha Edge (sword): 2
  • Cluster Missiles: 4

Sir Kay

SR-K2 ‘Standard Type Robot’: 2x
Speed 10, Agility 5, Evasion 8, Armor 14, 4 Hits
Component Space: 16

  • Thrusters x6: 6
  • Verniers x2: 2
  • Armour x8: 8

Carriage Space: 16

  • Alpha Edge (sword): 2
  • Rail Gun: 10
  • Strike Missile x1: 3
  • 1 remainder

Metis Orgia

Metis Orgia: 4x
Speed 10, Agility 11.5, Evasion 11, Armor 12, 4 Hits
Component Space: 22

  • Thrusters x6: 6
  • Verniers x8: 10
  • Armour x6: 4
  • Anti-bit mines x2: 2

Carriage Space: 20

  • Beam Knives (self-propelled): 1
  • Alpha Edge (sword) x2: 4
  • Smart Grenade Launcher: 5
  • Beam Cannon: 10

Snail (final statblock)

Race: Classic (+1 universal)
Occupation: I-tech (+1 education)
Traits: Obsessed (research) [+3], Dark Past [+5], Obscure Knowledge (AI programming, xenopsychology, esoteric computing, mindstate engineering) [4]
Stats:
Physical 1 [0]
Smarts 11 [55]
Education 6 [10] specialise Systems Theory 4 [10]
Integrity 4 [6]
Perception 2 [1]
Charisma 4 [6]

Skills:
Conditioning [0]
Intrusion 2 [3]
Technology 2 [3] specialise Computers 5 [15]
Cacophony Tech 1

Chocobos

Chocobos are large birds related to the common chicken. They come in several varieties.

Yellow Chocobos (common cavalry)

  • Yellow chocobos are the most common variety and can be found across the world, particularly in forests. Their vicious claws and beaks have disembowelled many a handler.
  • Level of badass

Blue Chocobos (common cavalry)

  • These amphibious blue chocobos live near water. They have webbed feet and beaks shaped to capture fish.
  • Aquatic

Green Chocobos (common cavalry):

  • Green chocobos live in mountainous or hilly regions. They can navigate precipitous cliffs and narrow gorges with a speed and agility that startles riders of more ponderous beasts.
  • Celerity

Brown Chocobos (common cavalry):

  • Brown chocobos lurk in deserts and forests.
  • Stealthy

White Chocobos (exotic cavalry):

  • White chocobos are a sign of good luck. Many tales abound of them aiding injured travellers. Of course, many tales also abound of them demanding payment.
  • Intelligence, sometimes including magic (cure)
  • Regeneration

Red Chocobos (exotic cavalry):

  • Red chocobos are the unfortunate creation of Fultin the Pyromancer during the necromantic wars. Predictably, they can breathe fire. The incessant heat of their internal organs is distinctly uncomfortable and gives them an absolutely awful temper. Pity the trainer tasked with breaking one.
  • Etheric metabolism
  • Conflagration

Black Chocobos (exotic cavalry):

  • Black chocobos roost in the stoutest treetops. Their majestic wings, black as the night sky, are so vast and strong as to allow them to fly.
  • Flight

Gold Chocobos (rare cavalry):

  • Gold chocobos, or 'royal chocobos', are the rarest and most wondrous kind. The adventurer lucky enough to find one and foolish enough to attempt to capture it will find a potent opponent as canny and proud as any king.
  • Flight
  • Level of badass
  • Intelligence, sometimes including magic (choco meteor)

The Kingdom of the Grey

In Eastern Lemuria, the ancient King Nicholas was awakened from his restless slumber by the energies of the necromantic war. He has since declared himself a Tsar of Shades, and with the unnatural powers and beasts at his disposal he has created a new kingdom of revenants from the wreckage of his old.

  • Revenants: 25
  • Food: 0 (6)
  • Gold: 1450
  • Mana: 1750
  • Beasts: 100
  • Draft: 14C, 4N

The Mist Dales: 120

  • Countryside (10) with town (10) and keep (30): 50
  • Countryside (10) with town (10): 20
  • Countryside (10) with town (10): 20
  • Hills (10) with town (10): 20
  • Hills (10): 10

The Ash Forest: 180

  • Wilds (5) with stockades (10): 15
  • Wilds (5) with stockades (10): 15
  • Wilds (5) with stockades (10): 15
  • Chaos Wilds (10) with Spirit Node (50), ruined city (25), keep (30) and stockades (10): 125
  • Cursed mountain (3) with storms (2): 5
  • Cursed mountain (3) with storms (2): 5

Military

  • 75 points (18750)
  • Further troops are raised in times of war, equipped with spear, javelin, padded jacket and light shield

20x Longbowmen: 600

  • Longbow (15)
  • Axe (12)
  • Padded jacket (3)
  • 30 per company

20x Swordsmen: 700

  • Sidesword (15)
  • Mail (10)
  • Full shield (10)
  • 35 per company

10x Royal Guard: 1500

  • Men-at-arms (50)
  • Halberds (35)
  • Enchanted plated mail (25, 30M)
  • Crossbows (10)
  • 150 per company

4x Order of the Throne of Antiquity: 4000

  • Knights (200)
  • Grey Chocobo (400B, rare cavalry, etheric metabolism, vitriolic breath, level of badass, nightmare fuel)
  • Light longswords (50, 100M)
  • Embodied superheavy plate (100, 100M)
  • Battle plate (50)
  • 1000 per company

8x Ash Ents: 4000

  • Dour custodians of the Ash Forest that serve its lord, Tsar Nicholas
  • Exotic giant beasts: 400B
  • Intelligent
  • Armour
  • Giant leadcaster (75, 25M)
  • 500 per squad

4x Zeitghasts: 4000

  • Budded off from the zeitgeist
  • Rare giant beasts: 1000B
  • Etheric metabolism
  • It burns
  • Level of badass
  • Nightmare fuel

1x Zeitgeist: 750

  • The spirit of the ancient city, an agglomeration of uncountable long-decayed corpses and long-lost souls.
  • Giant legendary beast: 750B
  • Etheric metabolism
  • It burns
  • Vitriolic breath
  • Nightmare fuel
  • Regeneration
  • Level of badass x2
  • Why won't you die x3

House Pluvia

This ultraconservative house maintains a domain near the heart of the old Alfar empire. Unlike other, weaker houses, the nobles of House Pluvia reject the barbarian influences that destroyed the Empire, and focus on the traditions that made it strong. They will claim their rightful place on the throne and restore the golden age with the timeless principles of Elven superiority, noble rule and the fact that a well-trained corps of bowmen will easily overcome oafs waving arquebuses.

Race: 20

  • Elves: 20

Domains: 275

  • Elven Wilds (10) with city (50) and keep (30): 90
  • Elven Wilds (10) with town (10): 20
  • Elven Wilds (10) with town (10): 20
  • Elven Wilds (10) with town (10): 20
  • Wilds (5) with stockade (10): 15
  • Wilds (5) with stockade (10): 15
  • Wilds (5) with stockade (10): 15
  • Demesne (20) with keep (30) and town (10) and 2x adamantium mines (20): 80

Military: 105

The Colossus Herders

In the frozen lands of Thule little resists the Necromancers. Besides Glasself-Dorlyn there are the Colossus Herders, a primitive tribe to their northeast, who worship and live with vast, half-flesh half-ruin beasts from a forgotten age.