Proposed Jane's
NOT APPROVED YET --OmegaPaladin 01:12, 10 August 2008 (CDT)
Pac-Am Arm Ground Hardware
Special Forces Tactical Exoskeleton [1]
Type: Special Operations Force
Tech: 4
Cost: 50 IP, 10 B-Titanium, 10 Metamaterials
Upkeep: 1 Supply
+1 Artificial Muscle Mobility Aids
+1 B-Titanium Combat Armor
+1 Metamaterial Active Camouflage
Base Purchase Price: 100 Wealth
Availability: Exclusive
The one tool Pac-Am special ops thanked the most wasn't their weapons, albeit impressive, nor their insertion vehicles. It was their armor, or more accurately, the advanced system that was equal parts concealment, mobility enhancer, and protection. With all the features a special ops unit could want, and no particular drawbacks, the Tactical Exoskeleton was critical to covert operations and unconventional warfare on many ZOCU worlds. In late 2194 the Improved Tactical Exoskeleton was made available for sale as special operations gear to interested parties. Equipped with both impressive stealth and protective systems, the tools of the Pac-Am Union's special forces are nearly as impressive as the wielders.
M-772 Pack Howitzer
Type: Artillery Battery
Tech: 3
Cost: 15 IP
Upkeep: 3 Supply
+2 Compact Size
+1 'Copperhead' Smart Rounds
-1 Armor (Gunshield Only)
-1 Mobility (Man-pack)
Base Purchase Price: 12 Wealth
Availability: Open
Special: Also available to the EU.
Artillery support was vital in the ground actions fought during the ZOCU-core war. With the fear of ground invasion, much like had happened on Nuovo Roma, and many planets in the Pac-Am arm having rough terrain which made it difficult to easily employ self-propelled artillery, as well as ZOCU fast attack units rendering them often vulnerable, a new solution had to be found. Looking back to pre-spaceflight days, Vietnamese design teams took a 20th-century vintage pack howitzer, replaced the materials with lightweight composites, and modified it to work with the advanced "smart" rounds common to Pac-Am artillery pieces.
The resulting weapon, the M-772, weighed barely 400 kilograms, allowing a platoon of power armored infantry to carry it across terrain armored vehicles could not cross. With excellent punch and remarkable range for a artillery piece its size, the M-772 was an excellent weapon. However, its guncrew was exposed to enemy fire, and even though they were issued light powered armor, it was not equivalent to the protection of a proper armored vehicle. Furthermore, without space for an engine or even an APU, the weapon had to either be towed or disassembled and "humped" by infantry. Designed to be disassembled easily, though, it took only a few minutes to take it apart or piece it back together, even with a rookie gun crew.
The EU had its own variant, adapted for their artillery calibers, which proved useful when fighting in swampy, mountainious, or any other terrain unsuited for tracked or wheeled vehicles.
Sino-Russian Arm Ground Vehicles
T-91[2] or [3]
Type: Armored Cavalry
Tech: 4
Cost: 48 IP, 8 Hepatizon, 8 Rhenium
Upkeep: 4 Supply
+1 Hepatizon Defense System
+1 Rhenium Gauss Cannons
+1 Armor
+1 Hover Mobility
Base Purchase price: 50 Wealth
Availability: Exclusive
The Russian T-91 has been a stunning success. The idea of a light tank has never been popular among the Pac-Am and EU militaries, but the T-91 redefined the concept. The T-91 is a fast attack vehicle designed around the ability to take and deal damage like a tank. The idea arose as a way to counter the advanced tanks of other powers, while maintaining a numerical advantage over their foes. The key feature was the use of shields in addition to armor, in order increase protection without increasing weight.
Emperor Battlemech
Type: Strider Mobilization
Tech: 4
Cost: 150 IP, 30 B-Titanium
Upkeep: 15 Supply
+1 LB/X Autocannons (Anti-Aircraft)
+1 Ferro-Titanium Armor
+1 Jump Jets
Base Purchase Price: 180 Wealth
Availability: Limited
The Chinese 'Emperor' Strider design is a assault-class Strider armed with a pair of massive autocannon, firing airburst shells. These bursting shells turn them into the equivalent of massive flak cannon, deadly lethal to aircraft. Against flying mobile suits, the fragments are likely to at minimum badly damage the flight systems, and without those the pilot will rarely survive an uncontrolled crash. Very little anti-armor power is sacrificed from this.
The Emperor also has increased mobility due to its jumpjets and is also well-protected by heavy ferro-titanium armor, making it an effective design even against ground vehicles.
ZOCU Ground Vehicles
Londonium Attack Maids
Type: Shock Infantry
Tech: 4
Cost: 70 IP, 10 Zettai Ryouiki
Upkeep: 10 Supply
+1 Moe (shields)
+2 Compact
+1 Attack Mops
+1 Loyalty
-1 High Maintenance
-1 Armor
Base Purchase Price: Their bodies are NOT FOR SALE!
Availability: Extremely Exclusive
Londonium's last developed anti-Core weapon. Fortunately for the Core the program met severe delays. Unfortunately for the Core, the first unit is now on active duty.
Rim Ground Vehicles
Obsidian Security Services
Type: Special Operations
Tech: 4 Cyber-Ubermensch
Cost: 70 IP, 10 Protoplasma, 10 Hyperglions
Upkeep: See below
+1 Protoplasma Regeneration
+1 Hyperglion ACE system
+1 Cybernetics
+1 Stealth
+1 Neutron Rifles
Base Purchase price: 50 Wealth
Availability: Exclusive
Special: Requires no training time, purchase price is for one month of service
Out in the Rim, there are few if any rules on what is or is not acceptable. When Obsidian Security Services took over a planet for a base of operations, few noticed. That continued until their first operation. The heavily cyberized commandos killed off the entire ruling council of a world, only being detected as they left the system. Rim stated took notice of this ruthlessly efficient outfit, and they were quite busy with contracts. A standard one-month contract is extremely expensive, but they will take any job, and get it done.
Elephant Landship
Availability: Exclusive
Cost: 75 IP
Tech: 2
Size: 100,000 CP
Upkeep: 80 supply, 40 He3
+1 406mm Artillery Guns
+1 Armor
-1 Slow
-1 Fuel Hog
-1 High Maintenance
Rim Purchase Price: 75 WU?
The 'Elephant' is one of the most insane weapons ever comissioned in the Rim. Nearly two hundred meters long and thickly built, rolling on dozens of treads, and armed with dozens of 406mm naval artillery guns supported by forests of 30mm anti-aircraft railguns and missile launchers of various sorts, it is, fortunately, only vaguely mobile. Furthermore, logistically it is difficult to field, seeing that its weapons use conventionally-propelled shells instead of the much cheaper railguns most naval units do, in addition to the inefficient fusion reactor in the center of the machine.
ZOCU Stuff For Approval
Ground Forces for Aproval
Neorabian Riders
Type: Elite Infantry
Tech: 3
C: 50 IP, 10 Sak
U: 2 S
+1 Armor
+1 Sak Weapons
+1 Neorabian Training
Khemetian Beta
Type: Tank
Tech: 4
Cost: 120 IP, 20 Sak
Upkeep: 10 S
+1 Sakuradite Particle Cannons
+1 Mobility
+2 Armor
Löwenherz Beta
Type: Strider
Tech: 4 C: 210 IP, 30 Sak, 30 β-T
U: 15 S
+1 Sak Particle Cannons
+1 Fast-tracking Missiles
+1 β-T Armor
+1 Mobility
Aerospase Forces for Aproval
OMF-06D Hoplite Delta
Type: MS
Tech: 4
C: 20 IP, 8 Sak
U: 2 S, 4 He3
DP: 2
+1 Agility
+1 Microfusion Rockets
+1 Sakuradite Beam Rifle
OMF-07A Legionnaire Beta Assault MS
Type: HMS
Tech: 4
C: 30 IP, 12 Sak
U: 3 S 6 He3
DP: 3
+1 Microfusion Rockets
+1 Sakuradite Beam Rifle
+1 Armor
OMF-09C Sarissa Gamma Ace MS
Type: MS
Tech: 4
C: 24 IP, 8 S, 8 B-T
U: 2 S, 4He3
DP: 2
+1 Sakuradite Beam Rifle
+1 B-T Armor
+1 Agility
+1 Microfusion Rockets
Marathon Class Destroyer
[4]
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 32 Sakuradite, 16 condensates, 16 Delta Dust
Upkeep: 4 Supply, 8 He3
DP: 8
+1 Sensors
+1 Sakuradite Megaparticle Cannons
+1 Armor
+1 Super-hangar
+0 Condensate Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 130 Wealth
Availability: Exclusive
Built after the war, the Marathon-class destroyer was built to counter the Treaty of Sirius. The old Proton-class lacked the staying power to escort capital ships into battle, and the new Pac-Am stealth strike wings were a new menace. This led to the development of a sensor equipped destroyer built for line combat. The Marathon-class was greeted as the replacement for the aging Proton, with superior equipment in every way.
Class Variants
Ariane-Gamma
Type: Frigate
Tech: 3
C: 32 IP, 8 DD
U: 2 S, 4 He3
DP: 2
+1 Fast Tracking
+1 Deuterium Reactor
+0 Super-hanger
+0 Gravity Drive
Proton Gamma
Type: Destroyer
Tech 3
C: 48 IP, 16 Sak, 16 DD
U: 4 S, 8 He3
DP: 8
+1 Super Hangar
+0 Sakuradite Particle Cannons
Ionia Delta advanced heavy cruiser
Type: Cruiser
Tech: 4
Cost: 280 IP, 80 Sak, 40 DD
U: 10 S, 20 He3
DP: 28
+1 Sak Particle Cannons
+1 Shields
+2 Armor
+1 Super Hangar
+1 Deuterium Reactor
Pallada Gama
Type: Battleship
Tech: 4
C: 600 IP, 100 Sak, 100 B-T, 100 DD
U: 25 S, 80 He3
DP: 40
+1 Sak Particle Cannons
+1 Active Defenses
+1 ß-T Armor
+0 Super Hangar
+1 Deuterium Reactor
Samo Beta class Fleet Replenishment Ship
Type: Freighter
Tech: 3
C: 25 IP, 8 DD
U: 1 S, 5 He3
Transit: 3 TW
He3: 450
Supply: 90
+1 Helium Bunkerage
+1 Supply Stores
+1 Deuterium Reactor
BPC: 30 Wealth Availability: Limited
Expanse Stuff for Approval
Massive Dynamics
"What do we do? What don't we do?"
Originally starting as a producer of electronics gear and medical technology in the early 22nd century, Massive Dynamics branched out after the Breakdown into several differing fields, including soft drinks, home entertainment, furniture, education, and military gear. Most of the gear it sells in the military market is midrange, contrasting with the eccentric entry-level Markov Omniworks designs or the hyper-advanced Tensor equipment found on the market. Its major competitors in biomedical and electronics include Tensor 2nd Line Products and Adhara's domestic industry, but Massive Dynamics still holds the majority market share for its affordably priced equipment. Massive Dynamics products are popular in the Expanse for their high quality at affordable prices. Its most famed products are the CC-24 line of combat cyborgs, the MRF-12 "Shrike" fighter line, and the OB-13R bomber. However, much like Tensor, there are distressing rumors about Massive Dynamics as well as its goals.
Traits: Cyberize!, Compuphile, Aerospace Industry, Tank Factories, Boutique Engineers
CC-24 Family
Massive Dynamics CC-24 Peacekeeper Combat Cyborgs
Type: Standard Infantry
Tech: 3 Cyberized
Unit Cost: 12 IP
Unit Upkeep: 1 Supply
+1 IPS-42 Infantry Protection Systems
+1 AR-22 Smartlinked Multi-rifle
+2 Full Body Replacement
Availability: Open
Base Purchase Price: 12 WU
Special: requires 6 months to train.
"The CC-24 full conversion cyborg is a miracle of biomedical development! Using our patented biomimetic flexmetal muscles, the CC-24 bodies provide performance comparable to the best Tensor or Adhara has to offer, without the deal-killing bugs of the former, or the high cost and long waits for the latter! Armed to the teeth with our own AR-22, and plated in our own armor compounds, they are ready to make sure you are prepared fully for war! Remember, Massive Dynamics is the first name in household and military medical products." -ad transcript
Massive Dynamics CC-24E Peacekeeper II Combat Cyborgs
Type: Standard Infantry
Tech: 3 Cyberized Boutique
Unit Cost: 14 IP
Unit Upkeep: 1 Supply
+1 IPS-62 Integrated Shield Generator
+1 IPS-62 Infantry Protection Systems
+1 AR-22 Smartlinked Multi-rifle
+2 Full Body Replacement
Availability: Open
Base Purchase Price: 15 WU
Special: requires 7 months to train.
"The CC-24E uses the newest advances in personal shield technology to squeeze a lightweight shield generator into its protective suite! Now your soldiers will be more survivable than ever!"
Massive Dynamics CC-24A Sentinel Combat Cyborgs
Type: Elite Infantry
Tech: 3 Cyberized
Unit Cost: 60 IP
Unit Upkeep: 1 Supply
+1 IPS-42 Infantry Protection Systems
+1 AR-22 Smartlinked Multi-rifle
+2 Full Body Replacement
Special: requires 6 months to train.
Availability: Limited
Base Purchase Price: 65 WU
"The new CC-24A does everything the -24 did, but better! Laboratory tests show that the CC-24A has nearly equal effectiveness to Adharan Negators on the ground, assuming equally trained soldiers. Great for a private military contractor who cares about their men!."
MRF-12 Shrike family
Massive Dynamics MRF-12 Shrike Multi Role Fighter Flight
Type: Fighter
Tech: 3 Compuphile
Unit Cost: 48 IP
Unit Upkeep: 4 Supply, 8 He3
+1 Massive Dynamics L-45 Fusion Engine
+1 EW-2 Electronic Warfare Suite
+1 Ordinance
+1 AI Support
Availability: Open
Base Purchase Price: 50 WU
The MRF-12 is a worthy successor to the F-76 Mustang-III fighter so common on the Rim. With far superior speed and electronic warfare capability, as well as an integral AI piloting system, the MRF-12 also benefits from being constructed with more advanced materials in its superior agility and weapons suite. Capable of staying in the fight against almost any commonly used fighter, the MRF-12 an excellent investment for a Rim power.
MRF-12E Super Shrike Multirole Fighter
Type: Fighter
Tech: 3 Compuphile Boutique
Unit Cost: 64 IP
Unit Upkeep: 8 Supply, 8 He3
+1 Massive Dynamics L-45 Fusion Engine
+1 EW-2 Electronic Warfare Suite
+1 Ordinance
+1 AIM-240 'Lark' missiles
+1 Radical Thrust Vectoring (agility)
+1 Point Defense Lasers (shields)
+1 AI Support
-1 High Maintenance
-2 No Expansion Room
Availability: Exclusive
Base Purchase Price: 70 WU
The MRF-12Es are more advanced versions of the MRF-12, capable of keeping up with the most advanced fighters in common circulation. Pushing the Shrike's capabilities to the limit, they have superior maneuverability and a larger store of missiles, as well as a pair of point defense turrets that give complete protection against enemy missiles. However, the increased complexity causes a commensurate increase in maintenance requirements and refit difficulties.
OMF-09 Sarissa Export Model
Type: Mobile Suit
Tech: 3
Cost: 20 IP
Upkeep: 2 Supply, 4 He3
+1 Beam Rifle
+1 Armor
+1 Microfusion Rockets
Base Purchase price: 24 Wealth
Availability: Limited
OB-13A Cestus Attack Bomber
Type: Bomber
Tech: 3
Cost: 48 IP
Upkeep: 4 Supply, 8 He3
+1 'Aspis' Extended Range Missiles
+2 Boosters
+1 AI
Availability: Limited
Base Purchase Price: 45 WU
The OB-13 series of attack bombers was ZOCU's premier bomber design in the 2187 war. Extremely fast and using brilliant cruise missiles, they were excellent designs which were well known for both getting their missiles to the targets and getting their crews back alive. OB-13s normally were equipped with additional missile racks to make up for the relative lack of ordinance capacity that they had, but are commonly sold "clean". After the war, the plans were sold to a handful of neutral powers in exchange for monetary support. The 'A' type is the standard model.
OB-13R Cestus Regional Bomber
Type: Bomber
Tech: 3 Boutique
Cost: 64 IP
Upkeep: 4 Supply, 8 He3
+2 Defensive Weaponry
+2 Boosters
+1 Sensor Systems
+1 AI
Availability: Exclusive
Base Purchase Price: 70 WU
The OB-13 frame was easy to modify and hence was the source of many variants, including the -13S stealth design, the -13C civilian design, and the post-war -13R, which was not a ZOCU design but instead built by Expanse contractors seeking to squeeze more performance out of the old Cestus. A regional bomber design, the OB-13R no longer has the bomb racks necessary to carry the deadly Aspis Extended Range Missile, sacrificing it for a powerful radar and lidar system and a rotary dispenser that is designed to carry a variety of deadly anti-aircraft missiles. Capable of both defending other bombers and taking offensive action against fighters, the -13R is more than capable of competing with many of the newest regional bomber designs in the Sphere.
Lockheed-Mitoma F-49 Sparrowhawk
Type: Fighter Flight
Tech: 3
Cost: 24 IP/flight
Upkeep: 6 Supply
DP: 4
+0 Pulse Detonation Engines
+2 Low Maintenance
+1 Mission-Adaptive Geometry (Agility)
-1 Atmosphere Only
-1 Short Operation Range
Refit Difficulty: 3 (no fusion reactor)
Base Purchase Price: 20 Wealth
Availability: Open
Special: The Sparrowhawk uses conventional reaction engines instead of fusion power, and therefore has modified upkeep requirements.
The Lockheed-Mitoma F-49 proves the old adage about fusion powered aerospace fighters radically outclassing conventional fighters wrong. Using advanced pulse detonation engines, the Sparrowhawk is capable of performing just as well as many modern fighters. Although not as fast as many designs and clearly incapable of exoatmospheric usage, the F-49 is nearly as agile as the Hellcat. Although its large fuel tanks reduce its carryable payload and its gas-guzzling engines greatly decrease its loiter time, the F-49 is lethal in-atmosphere and cheap, as well as low-maintenance enough to use as a defensive craft. Its low maintenance requirements and the cheap cost of its fuel also mean that many powers operate at least one squadron of F-49s as training aircraft.
Whispers
Type: Special Operations
Tech: 4 Cyberized Extreme Transhuman Experimental
Cost: 220 + 10 IP, 20 Sakuradite, 10 Metamaterials, 10 Hyperglions
Upkeep: Special
+1 Infiltration
+1 Exfiltration
+1 Sakuradite Mag Rails
+1 Metamaterial Stealth
+2 (Slotfree) Cybernetics
+1 (Slotfree) Hyperglion Tactical System
+1 (Slotfree) Systems Integration
x1 Myomar Ablative Armor
+1 Urban Combat Adaptation
+0 Desert Combat Adaptation
Base Purchase Price: 75 Wealth
Availability: Exclusive (very limited availability)
Special: Purchase price is for one month of service. Uses the higher of the hirer's Secret Missions doctrine or Secret Missions 2 to determine capability when used alone.
In mid-late 2195, a new small group of private military contractors has appeared in the public eye. Elite, heavily augmented and equipped with state of the art equipment, their lethality exceeds that of even Obsidian Security. They are available to do assassinations-for-hire and other unsavory work.
Hypothetical Carrier Designs
(Not Legal)
Constelation
Class: Light Carrier
Tech: 3 Hangerized
Cost: 200 IP, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 60
+0 Hangar
+1 Rapid Launch
+1 Armor
+1 Deuterium Reactor
Zodiac
Class: Fleet Carrier
Tech 4 Hangerized
Cost: 600 IP, 100 Delta Dust
Upkeep: 25 Supply, 80 He3
DP: 200
+1 Hangar
+1 Rapid Launch
+1 Armor
+1 Deuterium Reactor
Great Zodiac
Class: Super-Carrier
Tech 4 Hangerized
Cost: 1250, 250 Delta Dust, 250 Iotimiline
Upkeep: 50 Supply, 200 He3
DP: 400
+1 Hangar
+1 Positron Cannon
+1 Armor
+1 Deuterium Reactor
-1 Hugh Profile
Munchkin Abominations
Action Hero
Class: Overt Operations Force
Tech Level: 4 Boutique Experimental
Cost: 240 IP
Upkeep: 1 Supply
Cargo Space: 7.8 CP
+7 Compact (Single Man)
+1 Weapons
+2 (Character) Shields
(VERY NOT LEGAL)
Crest Of the Stars
Class: Super Battleship
Tech 4 Hangerized
Cost: 1000 IP, 250 Delta Dust, 250 Sakuradite
Upkeep: 100 Supply, 200 He3
DP: 80
+0 S-Hangar
+1 Sak MPCs
+1 Armor
+1 Active Def
+1 Deuterium Reactor
-1 High Profile
-1 High Upkeep
Banner of the Stars
Class: Titan
Tech 4 Hangerized
Cost: 3000 IP, 750 DD, 750 Iotimilin
Upkeep: 300 Supply, 800 He3
DP: 400
+0 Hanger
+1 P-Cannon
+1 Armor
+1 Active Def
+1 Deuterium Reactor
-1 High Profile
-1 High Upkeep
Jane's Weapons of the CPTO (Cooperative Pacific Treaty Organization) |
Jane's Weapons of the EU |
Jane's Weapons of the Sino-Russian Arm |
Jane's Weapons of ZOCU |
Jane's Weapons of the Expanse |
Jane's Weapons of the Rim |
Jane's Civilian Equipment |