Singular Blade of Hope

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Starmetal Caste Alchemical
Anima: +Essence/2 to attack, damage, and join battle rolls.
Caste (9): Dex/Manipulation/Intelligence (5/3/4)
Favored (6): Perception/Charisma/Appearance (3/3/3)
Rest (4): Wits/Stamina/Strength (2/3/2)

Attributes

Str 2 + 1 Cha 3 + 0 Wit 2 + 0 Dex 5 + 7 Man 3 + 1 Per 3 + 0 Sta 3 + 1 App 3 + 1 Int 5 + 0

(Actual "natural" dexterity is 6, no further dexterity enhancement can be gained from charms)

Abilities

Abilities (23)

Awareness 3
Archery 1
Bureaucracy 2
Dodge 1
Integrity 2
Linguistics 2 (Autocthonian, Old Realm, Riverspeak)
Lore 3
Martial Arts 2
Occult 2
Presence 3
Performance 2


Backgrounds, Virtues, and Intimacies

Virtues (5)

Compassion 4
Conviction 2
Temperance 3
Valor 2

Willpower 7

Backgrounds (10 + Class 3):

Backing 3 (Scholars)
Class 3
Artifact 4 (12 artifact dots)
Vats 3 (2 retainder charms)

Bonus Point Expenditures

Bonus Points (15)

Temperance 3 (3)
Compassion 4 (3)
Intelligence 5 (3)
Dedicated Charm Slot (5)
1 BG Point

Charms and Essence

Essence: 2
Personal Essence: 13 total, 4 uncommitted
Peripheral Essence: 39 total, 11 uncommitted

Dedicated Charms (5):

Sustained Augmentation of Dexterity (1m)
Multi Limb Frame (Permanent): +1 to hand to hand attack damage, -1 multiple action penalties (1m)
Sustained Augmentation of Manipulation (1m)
Motivational Vocoder (1m)
Synergy-Promoting Upgrade (1m)

General Charms (4):

Sustained Augmentation of Strength (1m)
Sustained Augmentation of Stamina (1m)
Sustained Augmentation of Appearance (1m)
Subcutaneous Armor Plating (+2L/3B soak) (1m)

Retainder (2):

Emotive Aesthetics of the Body Electric
Accelerated Response Module (Parry)

Equipment and Artifacts

Artifacts (12):

(4) Moonsilver/Starmetal Infinite Resplendence Amulet (+5L/5B soak non-armor, pockets to elsewhere, +2 Larceny/+2 Stealth, 5m commitment)
(3) Starmetal Gloves of Martial Readiness (+2 DV against ranged/melee attacks, spd 5, +3 acc, +9L dam, + 3 defense, rate 3, 8m commitment)
(5) Prosthetics of Clockwork Elegance (Spinal Cord Reconstruction -3, +6 dexterity to actions -12, 15m commitment)

Equipment (up to Resources 4):

Exceptional Crossbow (Speed 5, Accuracy +1, Damage 6L, Range 175, Rate 1, Cost ***)
Exceptional Reinforced Buff Jacket (+8B/5L/5A soak, 1 mobility penalty, 1 fatigue penalty, Cost ***)

Combat Information

Attacks:

Punch-Speed 5, Accuracy 15, Damage 4B, PDV 8 + 2, Rate 3
Kick-Speed 5, Accuracy 14, Damage 6B, PDV 7 + 2, Rate 2
Gloves of Martial Readiness-Speed 5, Accuracy 17, Damage 13L, PDV 9 + 2, Rate 3
Crossbow-Speed 5, Accuracy 14, Damage 6L, Rate 1, Range 175

Defenses:

Parry DV 11
Dodge DV 9
Dodge MDV 6
Parry MDV 4

Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated
Hardness: 3L/3B
Soak: 5B/5L + 3B/2L + 8B/5L + 4B/2L = 20B/14L/10A