Krinleaf
Dominator of Xel'da'kor | |||||||||||||||
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Politics and Religion | |||||||||||||||
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Population and Economy | |||||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar who wanted nothing to do with the nearly global empire that their bretheren created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Domains
DARKENHOME (95)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Fortifications (+10) (Must be seized) Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble. Goldmine (+10) +250g.
DARKENWEB (40)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. The deeps (+0) -25%g output, attritional, horrors. Fortifications (+10) (Must be seized).
MELFORT (25)
Countryside (+10) +2 food, +100g, +3 common, Horses. Major River (+5) +1 food, +50g, (potentially) defensible, river transport. Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.
DARKENPOINT (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Goldmine (+10) +250g. Adamantium Mine (+10) +250 Adamantium.
LOSTKING PROVINCE (30)
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Wizards tower (+10) +50 books
DARKENHOLD (45)
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. Goldmine (+10) +250g. Stockades (+10) -1 food, -1 common, +25 Beasts.
HIGHPEAK CASCADES (25)
Mountains (+5) +50g, very defensible, adamantium, levistone, gold. Levistone Quarry (+10) +10 levistones Town (+10) -1 food, +200g, +10 books, +2 common.
Military
Bowmen
The Arrowfolk Cohorts
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour
Total Cost: 900g
Upkeep: +50g
Cavalry
Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Embodied Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)
Total Cost: 1,675g +200 Mana +80 Beasts (1000 Gold Equivalent)
Upkeep: +100g +20 Mana (20 gold equivalent)
Infantry
The Darkenweb cohorts
10X men-at-arms
Equipment
Pike
Plated Mail
(Elven Weave)
Total Cost: 870g +25 adamantium +50 mana (75 Gold Equivalent)
Upkeep: +5g +5 mana
The Darkenhome Cohorts
10X men-at-arms
Equipment
Sidesword
(Adamantium Weapon)
Partial Plate
(Adamantium Plates)
Full shield
Total Cost: 1100g +50 Adamantium (50 Gold Equivalent)
Upkeep: +5g
The Highpeak Cohorts
20X Men-at-arms
Equipment
Leadcasters
(Adamantium casing)
Skirmisher Armour
(Barrier Jacket)
Total Cost:2000g +1300 mana +80 Adamantium (1,300 Gold Equivalent)
Upkeep: +40g +120 mana
The Lostking Cohorts
30X Men-at-arms
Equipment
Halberd
Mail
Total cost: 2550g
Upkeep: +90g
Artillery
TBA
Airforce
Trader Fleet
3X Air Galley
Equipment
Falconet
Total cost: 6 levistones, 371g, 225 mana
Upkeep: 30 mana, 39g.
Defence Fleet 1
1X Sky Ship
Equipment
Lightning Launcher
Adamantium Cladding (reduces weapon mounts by one)
Total Cost: 4 levistones, 295g, 300 mana, 400 adamantium
Upkeep: 25g, 44 mana
Magicians
3X Adepts
Total cost: +15 books, +150 mana (150 Gold Equivalent)
Upkeep: +9g, +18 mana (18 Gold Equivalent)
1X Archmage
Total cost: +100 books, +250 mana (250 Gold Equivalent)
Upkeep: +10g, +40 mana
TOTAL POINTS
DOMAINS (310) DOKKAR (20) MILITARY (53) (13,261 not counting upkeep) LEFTOVER (17)