Krinleaf
Dominion of Xel'da'kor | |||||||||||||
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Politics and Religion | |||||||||||||
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Population and Economy | |||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Domains
DARKENHOME (95)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Fortifications (+10) (Must be seized) Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble. Goldmine (+10) +250g.
DARKENWEB (40)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. The deeps (+0) -25%g output, attritional, horrors. Fortifications (+10) (Must be seized).
MELFORT (25)
Countryside (+10) +2 food, +100g, +3 common, Horses. Major River (+5) +1 food, +50g, (potentially) defensible, river transport. Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.
DARKENPOINT (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Goldmine (+10) +250g. Adamantium Mine (+10) +250 Adamantium.
LOSTKING PROVINCE (30)
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Wizards tower (+10) +50 books
DARKENHOLD (45)
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. Goldmine (+10) +250g. Stockades (+10) -1 food, -1 common, +25 Beasts.
HIGHPEAK CASCADES (25)
Mountains (+5) +50g, very defensible, adamantium, levistone, gold. Levistone Quarry (+10) +10 levistones Town (+10) -1 food, +200g, +10 books, +2 common.
Military
bowmen
Dokkar Longbowmen
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour
Total Cost: 900g
Upkeep: 50g
Cavalry
Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Enchanted Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)
Total Cost: 1,675g +130 Mana +80 Beasts (930 Gold Equivalent)
Upkeep: 93g +13 Mana (13 gold equivalent)
TOTAL POINTS
DOMAINS (310) DOKKAR (20) MILITARY (14) (3505g) LEFTOVER (54)