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Dokkar (20)

Domains [edit] Underhome (capital) Chaotic Wild (10) Major River (5) Genesis (10) City (50) Keep (30) Wizard's Tower (10) Fire Node (50) Total cost: 165 Outputs 3 food, 1100 gold, 1825 mana, 90 books Requires 6 food, 100 Gold 3 Common Draft, 1.5 Noble Draft [edit] Domain 1 Chaotic Wild (10)

Genesis (10) Life Node (50) Total cost: 80 Outputs 2 food, 50 gold, 1325 mana 0.5 Common Draft [edit] Domain 2 Chaotic Wild (10)

Major River (5) Mana Seep (5) Total cost: 20 Outputs 2 food, 100 gold, 125 mana 0.5 Common Draft [edit] Domain 3 Chaotic Wild (10)

Mana Seep (5) Ruined Keep (15) Total cost: 15 Outputs 1 Food, 50 gold, 125 mana 0.5 Common Draft [edit] Military [edit] Signature Items Infinite Weapons (5 SP)

Unusual weapons made of amorphous living metal that can change into a portfolio of settings ranging from powerful klaives to spears to leadcasters. Cost: 50 Gold + 200 Mana Upkeep: 10 Mana Shell Coat (5 SP)

An upgraded version of the standard Barrier Jacket that provides radically enhanced protection comaparable to adamantine heavy armor. Cost: 20 Gold + 150 Mana Upkeep: 10 Mana Accelerated Mana Cannon (5 SP)


Since it's a bit confusing what they look like . . .Accelerated Mana Cannon (Mechanical)

These bulky weapons take the appearance of a triple or quadruple helix over twice the height of a man that generate powerful, intense energy beams. Like point cannons, they are a technical innovation that was introduced during the Necromantic War. Cost: 100 Gold + 500 Mana Upkeep: 50 Mana Weapon Size: Large [edit] Order of Battle 60 SP left

15,000 Gold starting military

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