Silence Without Numbers

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Stars Without Number Revised Free Edition campaign, with difficulty set to narrative.
https://www.drivethrurpg.com/product/230009/stars-without-number-revised-edition-free-version

Sales Pitch

Generations after the Scream which brought the Terran Mandate to its destruction, generations past the failure of the jumpgates, and the near stoppage of interstellar trade and travel, generations since the the darkest of the dark age, lights of civilization burn again. In one such quadrant of the former Mandate, the Bael Federation is engaged in a cold war with the Star Kingdom of Las Cruicus. In face of the great threat of the transgene aristocracy of Las Cruicus the Federation has in the past century forgone many of its civil liberties as it lumbers on emergency rule of the National Salvation Committee. In the halls of Rinset City, the leaders of the Federation know unless something drastically changes that the Kingdom thanks to its vast wealth of archeotech from its home system will eventually reactive enough old Mandate gear and ships to turn the cold war hot.

In light of such menace, drastic measures are being undertaken. The first is Operation Unthinkable, which is only whispered by-the names of the General Staff and the Sky Marshal's office along with the build up of military to levels that may see the Federation collapse from its own economic ruin. Another option is Prometheus Project. One of the battle grounds between the Star Kingdom and the Federation is the Aesir Sector, once one of the crown jewels of the Mandate it has fallen on hard times, but recovered records suggest that somewhere in the sector is a Ragnarok Archive, what is stored in there is unknown, the validity of the records is suspects, it very much a long shot.

This where you come in. Either blacklisted spacer and naval officers, political prisoners with skills to be used in the field, or even career criminal's you have been given a ship and a mandate, for you to return back home you must find the Archive or disprove its existence and do it in timely manner before the National Salivation Committee regrets freeing you and giving you a ship.

Bael Federation

The Federation has its origins in the Bael Emergency Provisional Coalition that emerged after the Scream which was a dynamic technocracy with strong democratic traditions that quickly saw the planet recover faster then most and saw relief effort spread across the Ars Sector in such a state that in twenty years there was proto-instellar union with Bael as the center. The Barbatos Conference saw the formation of the Federation proper, and for the next few generations all seemed to go well till explorers ran into Crucian March and the iron fisted grip of the Aristos there, prompting a invasion which the Federation was able to defeat with great cost of man and material as well as their democratic origins.

Bael as a world is a planet of three continents and 60 percent ocean, the primary ethnic groups were Neoaresians, Synsirans, and Angnihs. Officially ruled by the Assembly of Worlds, which provides the Exector as chief officer of government, its unofficially now a milita junta ruled by the National Salvation Committee, comprising of the Joint Chiefs of Staff, Home Fleet, Battle Fleet, and Marine Command, under the guidance of the Sky Marshal.

Star Kingdom of Las Cruicus

Little is known about the origins of the transhuman Artistos, since such things were limited by the Mandate. However, the Kingdom is a feudal empire comprised of seven great house underneath the King. Their serf units tend to use less advance technology then Bael common soldier, but the same can't be said for their nobility which runs the gambit of as peer or bleeding edge technology. Effectivly in OOC sense, transgenes have two classes for each level, with the royal family specializing in psionics.