User:Peel

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Chocobos

Chocobos are large birds related to the common chicken. They come in several varieties.

Yellow Chocobos (common cavalry)

  • Yellow chocobos are the most common variety and can be found across the world, particularly in forests. Their vicious claws and beaks have disembowelled many a handler.
  • Level of badass

Blue Chocobos (common cavalry)

  • These amphibious blue chocobos live near water. They have webbed feet and beaks shaped to capture fish.
  • Aquatic

Green Chocobos (common cavalry):

  • Green chocobos live in mountainous or hilly forests. They can navigate precipitous cliffs and narrow gorges with a speed and agility that startles riders of more ponderous beasts.
  • Celerity

Red Chocobos (exotic cavalry):

  • Red chocobos are the unfortunate creation of Fultin the Pyromancer during the necromantic wars. Predictably, they can breathe fire. The incessant heat of their internal organs is distinctly uncomfortable and gives them an absolutely awful temper. Pity the trainer tasked with breaking one.
  • Etheric metabolism
  • Vitriolic breath

Black Chocobos (exotic cavalry):

  • Black chocobos roost in the stoutest treetops. Their majestic wings, black as the night sky, are so vast and strong as to allow them to fly.
  • Flight

Gold Chocobos (rare cavalry):

  • Gold chocobos, or 'royal chocobos', are the rarest and most wondrous kind. The adventurer lucky enough to find one and foolish enough to attempt to capture it will find a potent opponent as canny and proud as any king.
  • Flight
  • Level of badass
  • Intelligence, sometimes including magic (cure, choco meteor)

The Kingdom of the Grey

In Eastern Lemuria, the ancient King Nicholas was awakened from his restless slumber by the energies of the necromantic war. He has since declared himself a Tsar of Shades, and with the unnatural powers and beasts at his disposal he has created a new kingdom of revenants from the wreckage of his old.

  • Revenants: 25
  • Food: 0 (6)
  • Gold: 1450
  • Mana: 1750
  • Beasts: 100
  • Draft: 14C, 4N

The Mist Dales: 120

  • Countryside (10) with town (10) and keep (30): 50
  • Countryside (10) with town (10): 20
  • Countryside (10) with town (10): 20
  • Hills (10) with town (10): 20
  • Hills (10): 10

The Ash Forest: 180

  • Wilds (5) with stockades (10): 15
  • Wilds (5) with stockades (10): 15
  • Wilds (5) with stockades (10): 15
  • Chaos Wilds (10) with Spirit Node (50), ruined city (25), keep (30) and stockades (10): 125
  • Cursed mountain (3) with storms (2): 5
  • Cursed mountain (3) with storms (2): 5

Military

  • 75 points (18750)
  • Further troops are raised in times of war, equipped with spear, javelin, padded jacket and light shield

20x Longbowmen: 600

  • Longbow (15)
  • Axe (12)
  • Padded jacket (3)
  • 30 per company

20x Swordsmen: 700

  • Sidesword (15)
  • Mail (10)
  • Full shield (10)
  • 35 per company

10x Royal Guard: 1500

  • Men-at-arms (50)
  • Halberds (35)
  • Enchanted plated mail (25, 30M)
  • Crossbows (10)
  • 150 per company

4x Order of the Throne of Antiquity: 4000

  • Knights (200)
  • Grey Chocobo (400B, rare cavalry, etheric metabolism, vitriolic breath, level of badass, nightmare fuel)
  • Light longswords (50, 100M)
  • Embodied superheavy plate (100, 100M)
  • Battle plate (50)
  • 1000 per company

8x Ash Ents: 4000

  • Dour custodians of the Ash Forest that serve its lord, Tsar Nicholas
  • Exotic giant beasts: 400B
  • Intelligent
  • Armour
  • Giant leadcaster (75, 25M)
  • 500 per squad

4x Zeitghasts: 4000

  • Budded off from the zeitgeist
  • Rare giant beasts: 1000B
  • Etheric metabolism
  • It burns
  • Level of badass
  • Nightmare fuel

1x Zeitgeist: 750

  • The spirit of the ancient city, an agglomeration of uncountable long-decayed corpses and long-lost souls.
  • Giant legendary beast: 750B
  • Etheric metabolism
  • It burns
  • Vitriolic breath
  • Nightmare fuel
  • Regeneration
  • Level of badass x2
  • Why won't you die x3