March Upon Sol

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You have been called home.

The most ancient histories declare that humanity has been spacefaring for twenty-eight millennia, reaching the innermost folds and furthest reaches of the galaxy. They have been traders, conquerors, guides and slaves. Since a precipitous fall ten thousand years ago, no united human polity has existed. All imaginable governments have been tried, all evolutionary paths pursued. The human species is one with untold children. To some races, man is a reviled parasite, a despoiler, a slaver, to others a beloved friend and sworn ally. As many races have been shepherded to enlightenment and prosperity as were sent to oblivion through conquest and genocide.

That is the galaxy you left behind, still smouldering in this longest of nights.

The perilous journey towards a forgotten star, the long-dreamed of Urheimat of Mankind, has come to an end. Now the galaxy writhes in warp storms, and you are marooned in boneyards of humanity's rise to prominence. The system is strange, crowded with the detritus of thirty-six thousand years of history, aliens, technobarbarians and stranger things still hidden amid the ruins. The voice that called you to Sol has grown only stronger still, radiating out from the ruined third planet of the system.

The prize awaits.

March Upon Sol

March Upon Sol is a nation game that uses modified Nexus rules for nation creation.

The players take the roles of spacefaring fleets that have returned to a long-forgotten Sol, in a galaxy where FTL travel has become dangerous and unreliable.

Game Themes:

  • Technobarbarians: Lots
  • Space Magic: Some and Dangerous
  • Deep Lore/Metaplot
  • Imperialism
  • Madness: Max

Setting Details

Races

Sol: What Was and Shall Be

Nation Creation