Ruins 2 Economics and Industry
Overview
Player Resources
Nation players in Ruins of Alien Suns 2 have two major factors to consider in the economy, their discretionary income and capacity to build industrial units.
State Budget (SB) is based on XX% of their total Gross National Product.
- State Budget is expended for upkeep, used to purchase resources for government use, diplomacy, to build units, etc.
Defence Industry (DI) is XX% of the Industrial Sector.
- Defence Industry is used to build military units.
Sectors of the Economy
Resource
The Resource Sector comprises the industries of agriculture, extraction and refining. Though the general pattern of resource development is rural or suburban communities managing automated or semi-automated Eco-terraces, dense urban centres can easily host quite extensive resource operations via refineries, vertical farms and other facilities. Exotic biospheres often have their own goods which make valuable export commodities with minimal processing.
As a rule, self-sufficiency requires a 1-2 ratio with both the Industry and Services sectors. Although there is no penalty in peacetime, blockades or piracy can cause shortages in those sectors which in turn weakens economic output. States with extensive resource surpluses can often position themselves as price-setters for particular commodities.
Industry
The Industrial Sector represents both the traditional processing of raw materials into finished goods, construction and civic engineering, as well as boutique industry, fabrication and prototyping. Industry is typically located along transportation corridors, connected to both resources for and consumers of production by rivers, highways, trains and the fortuitous geography that hosts them.
Services
Gross Domestic Product
The sum of Resource, Industry and Services totals. Gross Domestic Product represents a state's economic power and clout on the international stage.
Growing the Economy
Developments
Investments
Colonization
Trade, Tribute and Tariffs
Building More, Faster
Nationalization, Expropriation and War Measures
Merchant Marine
Okay, But This Sounds Complicated
Default Economic Plans
Self-Sufficiency: Does not suffer under blockade, doesn't benefit from shortages elsewhere, a balanced approach to economics. Typical post-Collapse economic system.
- 33% Resources
- 33% Industry
- 33% Services
Resource Exporter: Requires market access to profit, a fairly typical pre-Collapse colonial economy designed to lifeline valuable resources back to Sol.
- 50% Resources
- 25% Industry
- 25% Services
Industrial Powerhouse:
- 25% Resources
- 50% Industry
- 25% Services
Knowledge Economy: A mature economy based on tourism, education, R&D and a large government services sector.
- 25% Resources
- 25% Industry
- 50% Services