Cosmoprincess Warbook
PC: Natasha Robert Rodvik
Notes:
- Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable.
- Multiplier by weapon is damage per-hit. This is done to help keep dice pools sane for larger ships.
- Blast X is a Deflector modifier, reducing the deflector save by X.
- Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc. Requires 1 power to activate.
- Aerodynamic: While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition. A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
- Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)
Imperial Ships (Fleet)

Standard Imperial Battleship - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.
- 3 Speed, 5 Power, Stability 2
- 75 Hull, 30 Vitals, Size L
- 4+ Deflectors, 30 Shields
- 2 Directors, FC +0
- 1 ECM, 2 AA, Init 1
- 6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
- Hardened Armor, Skirmish Director 4

Imperial Fast Battleship - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.
- 5 Speed, 5 Power, Stability 2
- 50 Hull, 40 Vitals, Size L
- 4+ Deflectors, 25 Shields
- 2 Directors, FC +0
- 2 ECM, 2 AA, Init 2
- 6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
- Hardened Armor, Skirmish Director 4

Standard Imperial Frigate - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.
- 4 Speed, 4 Power, Stability 1
- 30 Hull, 25 Vitals, Size M
- 6+ Deflectors, 20 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
- Skirmish Director 3

Imperial Command Frigate - A smaller command ship often used as the flagships for bannerets.
- 3 Speed, 3 Power, Stability 1
- 25 Hull, 20 Vitals, Size M
- 6+ Deflectors, 20 Shields
- 1 Director, FC +1
- 4 ECM, 4 AA, Init 2
- 4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
- Command Ship 1

Imperial Missile Frigate - A variation on the stock frigate, stuffed with missile magazines.
- 4 Speed, 4 Power, Stability 1
- 25 Hull, 25 Vitals, Size M
- 7+ Deflectors, 15 Shields
- 1 Director, FC +1
- 2 ECM, 1 AA, Init 2
- 6 Short Beams, 5 Type 1 missiles (Mag 8)

Standard Imperial Corvette - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.
- 5 Speed, 3 Power, Stability 0
- 10 Hull, 15 Vitals, Size S
- 7+ Deflectors, 5 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 5
- 4 (x2) Long Beams
Imperial Ships (March and Support)

Heavy Waller - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 8 (x3, Blast 2) Fort Beam
- Group Deflectors

Standard Waller - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 4 (x3, Blast 2) Fort Beam
- Group Deflectors

Standard Imperial Sloop - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
- Espatiers

Standard Imperial Dragoon - A small, short-ranged attack ship commonly operating from surface bases.
- 8 Speed, 3 Power, Stability 0
- 5 Hull, 5 Vitals, Size VS
- 9+ Deflectors, 2 Shields
- 0 Director, FC +0
- 2 ECM, 0 AA, Init 5
- 3 Railguns
- Aerodyamic

Engineering Ship - The venerable Menno van Coehoorn-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini Vauban; both having been in successful, continous production and service for over three centuries.
- 2 Speed, 5 Power, Stability 2
- 10 Hull, 20 Vitals, Size M
- 8+ Deflectors, 5 Shields
- 0 Directors, FC +0
- 1 ECM, 1 AA, Init 2
- 4 Short Beams
- Science Modules
Imperial Ships (Houses and Other)

Imperial Heavy Charger - The noble houses are technically not supposed to operate capital ships. This is often creatively interpreted.
- 5 Speed, 5 Power
- 50 Hull, 40 Vitals, Size L
- 4+ Deflectors, 20 Shields
- 2 Directors, FC +0
- 3 ECM, 2 AA, Init 2
- 8 (x2) Short Beams, 8 (x3) Railguns
- 4 Dragoon Hooks

Imperial Charge Ship - A typical noble house warship, hard-charging for maximum glory.
- 6 Speed, 3 Power
- 25 Hull, 25 Vitals
- 6+ Deflectors, 10 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 4 (x2) Short Beams, 8 (x2) Railguns
- 2 Dragoon Hooks

Imperial Railram - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.
- 5 Speed, 3 Power, Stability 0
- 15 Hull, 15 Vitals, Size L
- 7+ Deflectors, 10 Shields
- 1 Director, FC +0
- 2 ECM, 0 AA, Init 3
- 5 (x2) Railguns
- Aggressor Shield 3
Rifters
Rifter Strike Cruiser - The Not Fucking Around Crew is here
- 5 Speed, 5 Power
- 20 Hull, 10 Vitals, Size L
- 5+ Deflectors, 6 Shields
- 2 Directors, FC +0
- 3 ECM, 2 AA, Init 2
- 5 Short Beams, 8 Cutting Beams
- 4 Dragoon Hooks