Helene de Beaujeu
At A Glance
- Name: Helene de Beaujeu
- Concept: Keeper of Forgotten Things
- Tradition: Hermetic/Verbena
- Nature: Activist
- Demeanor: Heretic
Arsenal
- Willpower 3/5
- Quintessence 2)
- Paradox 0
- Arete 3
Attributes
Physical
- Strength 2
- Dexterity 2
- Stamina 2
Mental
- Perception 3
- Intelligence 5 (Nerd)
- Wits 2
Social
- Charisma 2
- Manipulation 2
- Appearance 6 (Classical)
Abilities
Talents
- Alertness 1
- Athletics 1
- Awareness 1
- Empathy 1
- Expression 1
- High Ritual 1
- Instruction 1
- Intrigue 1
- Search 1
- Style 1 (2 BP)
Skills
- Ettiquette 1
- Fast Talk 2 (2 XP)
- Firearms 3
- Hypnosis 1
- Meditation 1
- Melee 3
- Networking 1 (2 BP)
- Research 2 (2 XP) (2 BP)
Knowledge
- Area Knowledge (Montreal) 1
- Academics (archeology) 1
- Belief Systems 1
- Chantry Politics 1
- Cosmology 1
- Engimas 1
- Esoterica (Cult of the Forgotten) 1
- History 1
- Investigation 1
- Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)
- Occult 1
- Theology 1
Avatar
- Essence: Questing
Spheres
- Correspondence
- Entropy
- Forces 3
- Life 2
- Matter
- Mind
- Prime
- Spirit
- Time 3
Augmentations
Backgrounds
- Allies 1
- Avatar 4 (2 BP)
- Blessing 1 (Self confidence)
- Contacts 3 (3 BP)
- Patron 2: The Cult of the Forgotten Gods (1 BP)
- Sanctum 1
- Library 5 (3 BP)
Merits
- Legendary Attribute (Appearence) (3)
- Enchanting Features (Striking eyes) (2)
- Linguistics 1 (English)
- Dual Tradition 5
- Spirit Mentor 3
Flaws
- Apprentice (2) (Diane Ross)
- Curious (2)
- Special Responsibility (1)
- Enemy (3) The True Black Hand
- Rival House (2): other Montreal Hermetics
- Uncanny (1)
- Paranormal Prohibition 3 (Never neglect your daily rituals or suffer severe migraines)
Advancement
44/46
- Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
- Session two: Episode 2 - Hollow Blood (7 XP)
- Melee 2
- forces 2
- Melee 3
- Firearms 1
- Firearms 2
- Firearms 3
- Forces 3
Lesson
- Lesson - Claribel actually needs someone to watch her back
- Lesson - Interogatons should be conducted with a small intermite group.
- Lesson - Guns are extremely useful.
Magic
- 2 time 3 actions
- -2 melee difficulties
Chargen
- Mental Primary
- Social Secondary
- Physical Teritary
- Knowledge > Talents > skills
- BP spent mostly on attributes.