IS: Character Creation
Character Creation
Trait Points
20 Trait Points
Clade
- Baseline: 2 Free Traits
- Headliner: 1 Trait Point
- Enhanced Headliner: 3 Point
- Diver: 2 Trait Point
- Master Diver: 5 Points
Social Status
- Serf: 1 Free Trait Point
- Commoner: 0
- Knight: 1 [+1 MH + 1 Retinue]
- Minor Noble / Bishop: 2 [+1 MH, +1 SS +1 Retinue]
- High Noble / Cardinal: 3 [+2 MH, +2 SS +2 Retinue + 1 Fort]
- Non-Heir Royal: 2 [+1 MH, +1 SS +1 Retinue]
- Great House Noble: 4 [+2 MH, +2 SS +2 Retinue]
- Great House Heir: 6 [+2 MH, +2 SS +2 Retinue]
Mortarhead
- None: 2 Free Points
- Archer: 1 Point
- Knight: 2 Points
- Wizard: 3 Points
- Royal Moralhead: 5
Starship
[Generation Modifiers: X*.5 for 1st Gen, X*1 for 2nd Gen, X*3 for 3rd Gen)
- None: 1 Free Point
- Frigate: 3 Traits
- Cruiser: 5 Traits
- Battleship: 7 Trait Points
Retinue
- None: 1 Free Point
- Platoon: 1 Trait
- Regitment: 2 Points
- Army : 5 Points
Fortress
- None: 0
- Small: 1 Trait
- Medium: 3 Trait Points
- Large: 5 Trait Points
MISC Traits
- Witch Hunted 1 Flaw
- Senatorial Bloodline 3
- Artifact Weapon 5
- Made of Iron 2
- Demagogue 1
- Helen of Troy 1
- Hot Blooded 1
- Revenger 1 Flaw
- Dark Secret 1-3 Flaw
- Probation 2 Flaw
- Rival 1 Flaw
- Fallen House 1 Flaw
- Bastard 1 Flaw
- Strategists 1
- Master Merchant: 1
- Inspiring: 1
- Yandere: 1 Flaw
- Spy: 1
- Ninja: 1
- Consigliere: 1
Non Combat Stats
36 Points to divide up among the following
- IQ
- WITS
- PER
- CHR
- MANIP
- APP
- DEX
- STN
Combat Stats
Characters start off with one point in each of the categories except endurance and 5 more to customized. 10 if they have enhance genetics. They are duel use for both in motorhead combat and out.
- Pilot Melee: 1
- Pilot Archery: 1
- Pilot Dodge: 1
- Pilot Defense: 1
- Pilot Endurance: 5
Mortarhead Construction
5 points customization for normal units, Royal Mortarheads have 12 points customization.
- Archer base stats:
- Mecha Melee: 1
- Mecha Archery: 5
- Mecha Defense: 2
- Mecha Durability: 8
- Knight base stats
- Mecha Melee: 3
- Mecha Archery: 3
- Mecha Defense: 3
- Mecha Durability: 10
- Wizard base stats
- Mecha Melee: 5
- Mecha Archery; 1
- Mecha Defense: 5
- Mecha Durability 6
Other Units
- Other Military Units are Built using this: Military Units
- Diver Rules: https://swiki.fancruft.com/index.php?title=Psionics
Mecha Combat Rules 0.2
- Bustercannon require TN8 to hit vs enemy dodge roll
- HP is durability plus endurance
- Endurance can restore Ten HP per point spent
- If you roll three 10s you restore your endurance
- At rank at a skill 3: Spend an endurance to make TN4 attack or defense
- At rank 5: Spend 3 endurance to make perfect attack or defense
- Aiming: Without moving (far) you can spend a turn on aiming, which lowers the TN by 1 per turn (aiming with a buster cannon requires two turns of aiming per 1)