Apocalypse

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A game by OmegaPaladin Very much under construction

Introduction

There is more to reality than standard science can reveal. Only the twin prisms of Enlightened Science and Mysticism can reveal the hidden reality, which offers so much more. For the conventional scientist, the fastest speed an object can travel is limited to 3.0 E+8 m/s, cellular lifespans run into the Hayflick limit and disappearing telomeres, and few engines even remotely approach Carnot efficiency. For the Artificer, speed is determined by the flexibility of space, life is determined by the soul, and machines rely on the skill of the crafter over the Second Law. For centuries, technology and magic have been part of the same world, and brought about a Golden Age.

Apocalypse System Creation

The Galactic League of Systems

The GLS is a polity spanning thousands of life-bearing systems and countless others that are only used for energy extraction. It is a fairly conventional federal system, with a great degree of freedom for member systems. The Galactic League Defense Force maintained peace among the systems for long ages, and energy is plentiful.

Matter and energy interconversion is fairly practical, so energy collection replaces most mining. Only a few rare substances actually need to extracted. The GLS has truly advanced computational science to the level that any member system can build a computer of staggering power, and any technological planet has at least a lightspeed supernet. Simulation of intelligence is easy, but True AI is something else entirely, requiring Artificer arts to link a soul with a machine. True AIs are fully sentient beings that can make use of Artificer arts themselves, but they are linked to specific systems that form their "body". If that is destroyed, their souls depart from this world. There are also more demi-humans that you can imagine, ranging from catfolk to elves to Zentraedi wannabes.

The Demon War

They appeared near the capitol without warning, and simply started killing. And torturing. And raping. And feeding, not so much on flesh as on the soul. No one is quite sure what the monsters really are, but their behavior is generally beyond any level of depravity. The most common theory is that they are some representation of Evil or a race molded by evil. Generally, they resemble a mix of insectoids, Cthlulu-esque monstrosities, and traditional representations of evil. Some elements claiming to represent the demon fleet have sought contact with systems, making various offers. There are a few known protectorates of the demon horde, who supply them with resources and intelligence agents in exchange for power, survival, or other items.

The demons seem to be able to regenerated their numbers fairly rapidly, but they are being held off from further expansion by the GLDF.

Enlightened Science / Mysticism

There is no fundamental difference in the effect of either form of Artificer arts. There are a few general principles to consider, however. These skills can only used either by sentient beings directly or indirectly, and they are most easily channeled through the natural form of the being using them. This is the reason humanoid mecha are very common. AI can naturally use whatever body they have been gifted with, so you can make a magitech bolo or supership. Demons are fully capable of utilizing magic in all their forms

Space

Space is much like a fabric brought to 3-D. A bit of twisting can create gravity without mass or negative mass. At higher levels, this gives wormholes and black holes.

Energy

From accelerator cannons to zero-point manipulation, this is the are of making energy do things it shouldn't. Beams that bend, batteries that have the energy of nukes, people blocking beams wider than they are, etc.

Dimension

Hyperspace. Subspace. There are a number of useful dimensions accessible, making FTL travel easy and allowing areas to be warded against demons

Life

Genetic enhancement taken to a new level. If you want to be superman, a furball, or someone who can live in space naked, this is for you. Also, your medicine makes being drawn and quartered survivable. Higher levels of skill here give one-man armies and giant bioroid constructs, with occasional potion of perfect healing handy.

Matter

Matter acts differently from Energy in Artificer arts. Matter lets you inter-convert materials, create materials that should exist, and shape matter with amazing precision.

Psyche

Soul. Spirit. Mind. The very essence of a being, whether a construct, an AI ship, or a person. This lets you connect with other beings, and even control them or utterly destroy them. This comes with a lesser form of precognitive awareness at higher levels.

Unique Materials

Mithril

Magical noble metal that combines the properties of silver and titanium, while being extremely easy to enchant. It is a superconductor of essence and electricity.

Silima

Glowing crystalline substance that radiates beauty. It is most notable for being capable of storing energy in vast quantities, with trivial losses from emission.

Orichalcum

Gleaming noble metal that is incredibly hard and tough, to the point it cannot be worked after being formed. It can hold a mono-molecular edge, and can resist the cut of the same. With the proper application of artifice, it is the perfect blade.

Adamantium

Artifice Steel, capable of being used for armor plate, structural framing, machines, and all the vast array of uses steel has in the 20th century, but with supernatural performance.

Nilium

Stabilized Neutronium. Ultra-dense material with very unusual properties, as it is purely composed of neutrons.