Wizard City Miami 666
A game about wizard police in a city plagued by wizard crime.
Overview
Character Generation
Division
- Arson
- Counterrorism
- Forensics
- Gangs
- Highway Patrol
- Homicide
- Internal Affairs
- Robberies
- SWAT
- Vice
Tradition
- Ascetic
- Power Source: Self-Denial, you must fast, refuse temptation or defeat its avatars to gain Mana.
- Cultist
- Power Source: Unravel, you must reaffirm your perspective on reality or inflict it on another to gain Mana.
- Druid
- Power Source: Nourishment, you must eat or give care to the natural world to gain Mana.
- Magus
- Power Source: Primordial, you must be exposed to a raw elemental expression (Wind, Water, Earth and especially Fire) to gain Mana.
- Necromancer
- Power Source: Sacrifice, you must suffer injury or torment to gain Mana.
- Shaman
- Power Source: Offering, you must provide a tangible boon to your totemic spirit to gain Mana.
- Sorcerer
- Power Source: Channel, you must access a modern power source and cycle it through your magic circuits to gain Mana.
- Theurge
- Power Source: Study, you must consult ancient texts and perform the correct rituals to gain Mana.
- Witch
- Power Source: Cauldron, you must bewitch mortals and drain away their emotional extremes to gain Mana.
- Voodoun
- Power Source: Psychopomp, you must be near someone as they die or force a ghost to move on to gain Mana.