Romy

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Identity

  • Name: Romy D'aramitz
  • Allegiance: Independent
  • Concept: Telekinetic Idealist
  • Eruption: Threatening Situation

Motivations

  • Gain Recognition 4
  • Make the World more Just 3
  • Enjoy Life 2
  • Impress Parents 2

Vital Statistics

  • Quantum: 4
    • Quantum Pool: 28
    • Max Spent per Turn: 12
    • Stress Quantum: 4
  • Influence: 4
  • Willpower: 6
  • Health:
    • [ ]x1 Ablative
    • [ ]x7 Bruised: -0
    • [ ]x3 Hurt: -1
    • [ ]x3 Injured: -2
    • [ ]x2 Crippled: -4
    • [ ]x3 Incapacitated
    • [ ] Dead
Heals as if 1 rank higher and at 4x base speeds
  • Taint: 0
    • Temporary Taint: 0
    • Aberrations: 0

Combat

  • Initiative: 8+[5]
  • Dodge: 22, as pool 12 + [5]
  • Parry: 17, as pool 7 + [5]
  • Power Block (Flight): 21
  • Multiple action pool: 3d
  • Soak (Total): 2A/13L/14B
    • Natural Soak: 2A/4L/9B
    • Power Soak: 0A/0L/0B
    • Equipment/Other Soak: 0A/5L/4B

Attacks

Attributes

Physical

Strength 2 4 when wearing Eu-Fibre
Dexterity 5 Agile
Mega-Dexterity 5
  • Fast Tasks: Simple tasks can be completed in seconds, divide time frame of extended rolls which require knowledge or effort by (Mega-Dex + 1). May make reloading, drawing or changing weapons as a reflexive action.
  • Perfect Balance: does not need to roll to keep balance,in the most extreme situations pay 1Q to keep balance
  • Physical Prodigy: +(Mega-Dex) to athletics for non-combat, cannot botch athletics rolls, autosux non opposed athletics rolls with diff lower than (Mega-Dex + 1), never gets penalties for being unfamiliar with sports
  • Catfooted: leaves no tracks, not even fingerprints, destroying something still makes noise, cost 1Q for scene
  • Roll with the Punches: may pay up to (Mega-Dex) QP to take sux from enemies attack roll for calc damage at 1:1, lasts for single attack
Stamina 3
Mega-Stamina 1
  • Resiliency: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.

Mental

Wits 3
Intelligence 3
Mega-Intelligence 1
  • Linguistic Genius: Can learn languages in a matter of hours. Assumed to know all 'common' human languages. After one scene of indepth exposure, learns a language if not known (format appropriate: written if reading, ect)
Perception 3

Social

Charisma 5 Charming
Mega-Charisma 3
  • Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger per OOM. Resists with average Willpower if opposing.
  • Audacious: Can't offend, (Wits + Resistance) roll at dif of (Mega Charisma) to be offended.
  • Dreadful Mien: 3m range. Roll (Charisma: current 5+[3]), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, roll Willpower to resist if a friend/point of concern is attacked. 1Q, Scene long
Manipulation 4 Disarming
Appearance 5 Elegant
Mega-Appearance 1
  • Face of Divinity: +(Mega-Appearance) to rolls where looking impressive helps, as well as rolls where terror helps. Costs 1QP and lasts a scene.

Abilities

Physical

Athletics 4
  • Acrobatics
Endurance 2
Stealth 1

Mental

Academics (PPE) 2
Academics (Business Administration) 4
Resistance 1
Strategy 3

Social

Style 5
  • Party Fashion
Leadership 3
Etiquette 5
Rapport 5
Subterfuge 4
Intimidation 1

Merits and Flaws

Merits

Language 0
  • Native: French
  • Lingustic Genius: All Common.
Ally 3
  • Her Brother, Armand, a member of the National Assembly
Lifestyle X (equivalent 1)
Currently living on money from her parents, who run a medium sized company in Naimes, while she takes a gap year past her college
Eufiber 3
  • 6 Quantum a day; stores 6 Quantum, +3 to Syle rolls, +5B/5L armoured soak, +2 to Str when worn, unarmed damage is L, can make simple tools. Created from her clothes due to latent energies produced during her eruption. Unfed see character image.
Fame 5
  • You’re a household word. People name their children after you.
  • Doing fly-bys of the Eiffel Tower and performing telekinetic tricks gets you noticed, who knew.
  • Plus TV interviews and more fanbaiting!
  • Single-handedly drawing the French national team

Flaws

N/A

Augmentations and Aberrations

Augmentations

Prehensile Hair (as Tentacles) 4xp
Extends (stamina: current 5) meters, manipulates with Dex 4 Mega 4(5?), Damage Str + 4B(current 6B), and can produce as many as wanted by the user.

Aberrations

N/A

Equipment

Eufiber Clothes

Quantum Powers

Telekinesis

Rating: 5

Level: 2, Quantum Minimum: 2
Dicepool: 10+[5] (Dexterity + Telekinesis)
Range: Scale 1, Difficulty -5
Duration/Cost: Maintainance Permanent
Effect: Characters may lift, move and even harm objects and people without touching them
Multiple Actions: Yes
To lift or throw items, replace (Strength + Might) with (Dexterity + Telekinesis) with (Quantum) automatic successes (current is 10 + [9]). For static values, each dot of Quantum is a +2 to the (Dexterity + Telekinesis) pool.
Attack rolls use (Dexterity + Telekinesis), damage is (Power rating x 3: current 15) Bashing or lethal damage with [Quantum x2: current 8] automatic sucesses. Grappling uses the powers dicepool to maintain the grab. If the victim gains control of the grabble, the grapple autoends.
When used for Fine Manipulation, the character uses the lower of (Dex+Telekinesis) or (Dex+Ability),then halves all sucesses, rounded down.
Enhancements
  • Fine Manipulation: The character no longer halves successes on Dexterity + Telekinesis rolls for fine manipulation. This allows telekinesis to be used to replace various tools as well, reducing difficulty penalties for lacking tools by (Telekinesis: current 5).
  • Multiple Targets: The character declares which targets he wishes to affect and makes one roll to affect them using the worst modifiers for any single target; die bonuses apply only if all targets would provide that bonus. If he succeeds, all targets are affected, though each target may dodge or resist normally. This Extra allows the character to target (Rating: current 5) additional targets , who suffer or benefit from the full effects of the power (for a current total of 6). By halving the power’s damage (for powers with accuracy and damage) or dice pool (for other powers), the nova may affect even more targets. Doing so allows the nova to double the number of additional targets affected by a single power use.
  • Increased Duration (x3): Power now has a longer duration (Permanent)

Flight

Rating 2

Level: 2, Quantum Minimum: 1
Dicepool: 7 + [5] (Dexterity + Flight)
Duration\Cost: Maintainance Daily, 4Q
Effect: Allows a character to fly as fast as a helicopter or plane.
Multiple Actions: Per usual rules for movement
A character that flies using this power rolls (Dexterity + Quantum + Flight: current 11 + [5]) for movement in combat and moves at Speed Scale 2 when Flying, or 3 if the character’s (Quantum + power rating: current 6) is 6 or greater.
The character moves at a rate of (Quantum + power rating) x 100 kilometers per hour outside of combat (current speed: 600km/h)
For advanced acrobatics, or flying through narrow openings at speed, may require a roll.
The character may also “power block” with Flight to dodge incoming attacks.
Enhancements
  • Increased Duration (x2): Power now has a longer duration (daily).

Hypermovement

Rating 1

Level: 2, Quantum Minimum: 1
Dice Pool: 6 +[5] (Dexterity + Hypermovement)
Duration\Cost: Action/Maintenance, 2Q/less regen
Effect: Increases character’s movement speed
Multiple Actions: N/A
A nova with Hypermovement can run at ludicrous speed. At higher levels Hypermovement allows a character to outpace bullet trains, jetfighters and other vehicles. A character with Hypermovement can often move so fast they seem to vanish, dashing faster than the eye can see.
Out of combat, the character multiplies movement speeds by (power rating x 10: current 10) for the scene.
When in combat, Hypermovement allows a character to achieve brief bursts of extreme speed. Activating Hypermovement in combat allows a character to move at Speed Scale 3 for a turn and adds (+power rating: current 1) automatic successes to the character’s movement roll.


Current OOC speeds with Hypermovement:
  • Flying: 6000km/h, 100 km/min, or 1 1/3 km a second.
  • Running: 10 times faster than a car. Yeah it's vague.

Disintegration

Rating 1

Level: 3, Quantum Minimum: 3
Dice Pool: 6+ [5] (Dexterity + Disintegrate)
Range: Scale 1/Difficulty 0
Duration\Cost: Instant, 3Q
Effect: Inflicts Aggravated damage
Multiple Actions: No
This terrifying power is the most common method for a nova to deal aggravated damage to a target. It manifests with Romy's telekinetic knife hands becoming visible as a pale blue tint in the air. Anything they now touch vanishes.

To use it, the player simply aims the power via Dexterity + Disintegrate and hopes to hit the target. This inflicts (5 + Power Rating x 3, current 8) dice of aggravated damage with [Quantum x 2, current 8] automatic successes.

Spending Log

Chargen

BP (15/15)

  • Charisma 5 (4)
  • Appearance 4 (4)
  • Dexterity 4 (4)
  • Prehensile Hair (2)
  • Willpower 6 (1)

NP (50/50)

  • Quantum 4 (5)
  • Dexterity 5 (1)
  • Mega-Dexterity 5 (10)
  • Mega-Stamina 1 (2)
  • Mega-Charisma 3 (6)
  • Mega-Appearance 1 (2)
  • Telekinesis 5 (10)
  • Fine Manipulation (2)
  • Multiple Targets (2)
  • Increased Duration x2 (4)
  • Flight 2 (4)
  • Increased Duration (2)

Augmentations

Experience

Gains

  • 2 xp (Human), 2xp (Transhuman) (char intro)
  • 6 xp (Human), 6 xp (Transhuman) (first session + first session bonus)
  • 4 xp (Human), 4 xp (Transhuman) (the Second Paris Agreement (session #2))
  • 4 xp (Human), 4 xp (Transhuman) (Meeting Future (session #3))
  • 4 xp (Human), 4 xp (Transhuman) (First Fight and Death (session #4))
  • 4 xp (Human), 4 xp (Transhuman) (Lunch, Gaza Style (session #5))
  • 4 xp (Human), 4 xp (Transhuman) (Meeting SEELE (session #6))
  • 6 xp (Human), 6 xp (Transhuman) (The Gaza Four, and Flying (session #7))
  • 6 xp (Human), 6 xp (Transhuman) (Stopping a War and a Genocide (session #8))
  • 4 xp (Human), 4 xp (Transhuman) (Asteria's new place, and meeting an AI (session #9))
  • 5 xp (Human), 5 xp (Transhuman) (Stealing an AI, and fighting Al-Qaeda (session #10))
Current 9 Human, 5 Transhuman

Mundane Spending

  • 2xp Fame 2 -> Fame 3
  • 8xp App 4 -> App 5
  • 8xp Rapport 3 -> Rapport 5
  • 4xp Etiquette 4 -> Etiquette 5
  • 8xp Manipulation 3 -> Manipulation 4
  • 2xp Eu-fibre 2 -> Eu-fibre 3
  • 8xp Subterfuge 2 -> Subterfuge 4

Transhuman Spending

  • 8xp Increased Duration (Telekinesis)
  • 8xp Increased Duration (Flight)
  • 8xp Mega-Intelligence 1
  • 8xp Hypermovment 1
  • 12xp Disintegration 1

Freebies

  • +2 Fame for singlehandedly forcing a draw with the entire french national team
  • +1 Lifestyle for having FUSION ENERGY
  • +1 Influence for seeming to know Aeon bigwigs (mostly Caped Baldy)

Project notes

Project 1

Making Europe Carbon Neutral by 2020 (otherwise known as the Second Paris Agreement)
Success. Currently have 22 extra dice for similar project.
Ovid Assisted. Made tiny sheep pets that eat waste to help recycling.
Pop 9 Change 3, Mech benifit 0 (effective 1). Total req 27