Jane deFontaine
Name: Jane deFontaine
Player: Norseman
Nature: Visionary (Imagination / Pride)
Essence: Primordeal
Demeanour: Critic (High Standards / Arrogant)
Tradition: Sons of Ether (Probationary)
Mentor: N/A
Arete: 5
Willpower: 7 (7)
Quintessence: 5 (5)
Paradox: 0
Experience: 0
Health
- [ ]: Bruised, -0
- [ ]: Hurt, -1
- [ ]: Injured, -1
- [ ]: Wounded, -2
- [ ]: Maimed, -2
- [ ]: Crippled, -5
- [ ]: Incapacitated
Spells Running
Attributes
- Physical (3rd)
- Strength: 2
- Dexterity: 3
- Stamina: 2
- Mental (1st)
- Perception: 3
- Intelligence: 5 (Detective)
- Wits: 3
- Social (2nd)
- Charisma: 3
- Manipulation: 3
- Appearance: 4 (Generic American Beauty)
Abilities
Talents
- Alertness: 1
- Awareness: 3
- Dodge: 1
- Expression: 3
- Subterfuge: 3
Skills
- Drive: 1
- Etiquette: 2
- Firearms: 1
- Research: 3
- Stealth: 3
- Hypertech: 4 (Computers)
Knowledges
- Computers: 3
- Enigmas: 3
- Investigation: 3
- Linguistics: 3 (English; French, German, Latin, Greek)
- Law: 1
- Lore (Secret History) : 3
- Lore (Technocracy) : 3
- Science: 5 (Hypermathematics)
Spheres
Life: 0
Correspondence: 0
Forces: 0
Entropy: 3
Spirit: 0
Matter: 0
Mind: 0
Time: 3
Prime: 0
Background, Merits and Flaws
- Backgrounds
- Avatar: 5
- Arcane: 3
- Contacts: 3
- Influence: 3
- Avatar: 5
- Merits
- Higher Purpose (1)
- Lightning Calculator (1)
- Eidetic Memory (2)
- Luck (3)
- Flaws
- The Bard’s Tongue (1)
- Obsession: Secret History (2)
Foci
Technomagic with a syndicate bent
Lessons Learned
Equipment
Magical
Physical Description
Generic red-headed beauty.
Sanctum
Allies
Familiar
History
Started life in a technocracy creche as part of a genetic manipulation program which, along with the process of raising her, was meant to imbue the subjects with a strong desire to seek consistency and the truth.
Initially this program seemed to work quite well, as she passed through the initial levels of the technocracy with flying colours. Though she wound up with the Syndicate for reason of her being an excellent analyst, who excelled at reviewing historical data.
However, as an analyst she began to notice discrepancies between older data and new data. Indeed, these discrepancies were often quite extreme around times when there were paradigm shifts. Given that reality is said to be defined according to the technocratic paradigm, even consensual reality being a reflection of true material reality, this was troublesome.
Her interest in the subject, her annoying reports, and her continued research into it has led her into increasing difficulty with her superiors.
XP
XP Expenditure
Character Generation
- Physical Attributes (4XP remaining)
- Strength: ** 4 XP
- Dexterity: *** 12 XP
- Stamina: ** 4XP
- Mental Attributes
- Perception: *** 12 XP
- Intelligence: ***** 40XP
- Wits: *** 12XP
- Social Attributes (+4 BP XP)
- Charisma: *** 12 XP
- Manipulation: *** 12XP
- Appearance: **** 24 XP
- Other Traits:
- Willpower: +2 (11XP)
- Talents (+18 BP XP)
- Alertness: +1 (3XP)
- Awareness: +3 (9XP)
- Dodge: +1 (3XP)
- Expression: +3 (9XP)
- Subterfuge: +3 (9XP)
- Alertness: +1 (3XP)
- Skills (+29 BP XP)
- Drive: +1 (3XP)
- Etiquette: +1 (3XP)
- Firearms: +1 (9XP)
- Research: +3 (9XP)
- Stealth: +3 (9XP)
- Hypertech: +5 (23XP)
- Drive: +1 (3XP)
- Knowledges (+13 BP XP)
- Computers: +3 (6XP)
- Enigmas: +3 (6XP)
- Investigation: +3 (6XP)
- Linguistics: +3 (6XP)
- Law: +1 (3XP)
- Lore (Secret History) : +3 (6XP)
- Lore (Technocracy) : +3 (6XP)
- Science: +5 (13XP)
- Computers: +3 (6XP)
- Spheres (0 XP remaining)
- Spirit: *** 31 XP
- Prime: *** 34 XP
- Backgrounds (+21 BP XP)
- Avatar: ***** 15 XP
- Arcane: *** 9 XP
- Contacts: *** 9 XP
- Influence: *** 9 XP
- Merits (+21 BP XP)
- Higher Purpose (3XP)
- Lightning Calculator (3XP)
- Eidetic Memory (6XP)
- Luck (9XP)
- Flaws (-9 XP)
- The Bard’s Tongue (-3 XP)
- Obsession: Secret History (-6 XP)