Jane deFontaine

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Name: Jane deFontaine
Player: Norseman
Nature: Visionary (Imagination / Pride)
Essence: Primordeal
Demeanour: Critic (High Standards / Arrogant)
Tradition: Sons of Ether (Probationary)
Mentor: N/A

Arete: 5
Willpower: 7 (7)
Quintessence: 5 (5)
Paradox: 0
Experience: 0
Health

[ ]: Bruised, -0
[ ]: Hurt, -1
[ ]: Injured, -1
[ ]: Wounded, -2
[ ]: Maimed, -2
[ ]: Crippled, -5
[ ]: Incapacitated

Spells Running

Attributes

Physical (3rd)
Strength: 2
Dexterity: 3
Stamina: 2
Mental (1st)
Perception: 3
Intelligence: 5 (Detective)
Wits: 3
Social (2nd)
Charisma: 3
Manipulation: 3
Appearance: 4 (Generic American Beauty)

Abilities

Talents

Alertness: 1
Awareness: 3
Dodge: 1
Expression: 3
Subterfuge: 3

Skills

Drive: 1
Etiquette: 2
Firearms: 1
Research: 3
Stealth: 3
Hypertech: 4 (Computers)

Knowledges

Computers: 3
Enigmas: 3
Investigation: 3
Linguistics: 3 (English; French, German, Latin, Greek)
Law: 1
Lore (Secret History) : 3
Lore (Technocracy) : 3
Science: 5 (Hypermathematics)

Spheres

Life: 0
Correspondence: 0
Forces: 0
Entropy: 3
Spirit: 0
Matter: 0
Mind: 0
Time: 3
Prime: 0

Background, Merits and Flaws

Backgrounds
Avatar: 5
Arcane: 3
Contacts: 3
Influence: 3
Merits
Higher Purpose (1)
Lightning Calculator (1)
Eidetic Memory (2)
Luck (3)
Flaws
The Bard’s Tongue (1)
Obsession: Secret History (2)

Foci

Technomagic with a syndicate bent

Lessons Learned

Equipment

Magical

Physical Description

Generic red-headed beauty.

Sanctum

Allies

Familiar

History

Started life in a technocracy creche as part of a genetic manipulation program which, along with the process of raising her, was meant to imbue the subjects with a strong desire to seek consistency and the truth.

Initially this program seemed to work quite well, as she passed through the initial levels of the technocracy with flying colours. Though she wound up with the Syndicate for reason of her being an excellent analyst, who excelled at reviewing historical data.

However, as an analyst she began to notice discrepancies between older data and new data. Indeed, these discrepancies were often quite extreme around times when there were paradigm shifts. Given that reality is said to be defined according to the technocratic paradigm, even consensual reality being a reflection of true material reality, this was troublesome.

Her interest in the subject, her annoying reports, and her continued research into it has led her into increasing difficulty with her superiors.

XP

XP Expenditure

Character Generation

Physical Attributes (4XP remaining)
Strength: ** 4 XP
Dexterity: *** 12 XP
Stamina: ** 4XP
Mental Attributes
Perception: *** 12 XP
Intelligence: ***** 40XP
Wits: *** 12XP
Social Attributes (+4 BP XP)
Charisma: *** 12 XP
Manipulation: *** 12XP
Appearance: **** 24 XP
Other Traits:
Willpower: +2 (11XP)
Talents (+18 BP XP)
Alertness: +1 (3XP)
Awareness: +3 (9XP)
Dodge: +1 (3XP)
Expression: +3 (9XP)
Subterfuge: +3 (9XP)
Skills (+29 BP XP)
Drive: +1 (3XP)
Etiquette: +1 (3XP)
Firearms: +1 (9XP)
Research: +3 (9XP)
Stealth: +3 (9XP)
Hypertech: +5 (23XP)
Knowledges (+13 BP XP)
Computers: +3 (6XP)
Enigmas: +3 (6XP)
Investigation: +3 (6XP)
Linguistics: +3 (6XP)
Law: +1 (3XP)
Lore (Secret History) : +3 (6XP)
Lore (Technocracy) : +3 (6XP)
Science: +5 (13XP)


Spheres (0 XP remaining)
Spirit: *** 31 XP
Prime: *** 34 XP
Backgrounds (+21 BP XP)
Avatar: ***** 15 XP
Arcane: *** 9 XP
Contacts: *** 9 XP
Influence: *** 9 XP
Merits (+21 BP XP)
Higher Purpose (3XP)
Lightning Calculator (3XP)
Eidetic Memory (6XP)
Luck (9XP)
Flaws (-9 XP)
The Bard’s Tongue (-3 XP)
Obsession: Secret History (-6 XP)