User:Andronicus

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Bernard Hacker
Ulysses
The Black Crusade
Laurasia
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Wilmodis
Zoycite Kaolin


Mayfair List

Vital Statistics

CODENAME: Laurasia

Alias:

Player:Andronicus
Allegiance:
Concept: Software Engineer
Eruption:
Archtype:
Nature
Quantum: 0

Quantum Pool: 00/00
Willpower: 0/0

Quick Combat

Health

Mega-Stamina eliminates ? points of wound penalty
• [ ]x0 Bruised:--0
• [ ]x0 Hurt: --0
• [ ]x0 Injured: --0
• [ ]x0 Crippled: --0
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength:

Might:
Brawl:
Melee:

Dexterity:

Athletics:
Pilot:
Firearms:
Stealth:
Microgravity Ops:

Stamina:

Endurance:
Resistance:

Social(5)

Charisma:

Command:

Manipulation: (Belivable)

Subterfuge:

Appearance:

Intimidation:
Style:

Mental(3)

Wits:

Rapport:

Intelligence:

Medicine: 0
Engineering:
Linguistics:
Science:

Perception:

Awareness:

Backgrounds

7+5
Attunement: 0 (p141)
Dormancy: 5 (p143)
Node: 0 (p143) 20/Turn
Resources: 0 (Linked to....)

Quantum

Mega-Attributes

Mega-Stamina 3

Adaptability.
Resiliency x 2
+6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.

Mega-Str 2

Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
2 x -0 HL's from girly muscles
+10d Strength Based Damage + [4]

Mega-Int 2

Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.

Mega-App 2 (Dangerous; NUCLEAR ANGEL)

Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.

Mega-Charisma 2

Commanding Presence.

Quantum Powers

Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1

Reduced Quantum.
Nuclear Blasts ROF: 22 110 meters
Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
Nuclear Volatile Expansion
Sphere Radius 110 meters, [6] + 15. Area: 7
Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
Nuclear Solid State Dynamics
Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Propel 70 meters/action, 200 KH out of combat. [Maintenance]

Directed Nuclear Expansion ** Q-4

Nuclear Blasts ROF: once every two turns
Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
Range: 800m Area: 8

Intangibility *** [Maintenance] Q-2

Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.

Armor **
Quasar's atoms are simply better then yours.

6L/6B

Invulnerability * (Radiation)

6A/6L/6B against Radiation

Warp * (w/Supercharge) Q-3

Aiming: Perception+Warp
Quantum+Warp (d7) + 5 Auto sux from Quantum

Expanded Nuclide State (Clone) *

Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
Backup Extra. If the original dies, the clone becomes alike the original in every sense.
Extra: Duration x 2

Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.

Roll Perception+PL

Bioluminesence *

Ooooh! shiny!

Quantum Gadgets

Combat

Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points

Movement

Walking: 15 meters/round.
Running: 30 meters/round.
Sprinting: 57 meters/round.

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Weapons

Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3

Defense

Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B

Armor 6L/6B

Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B

Character

Transquasarism

Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders

Aberrations

Aberrant Eyes (0.33)
Ichor (0.33)
Aberrant Hair (Moves dramatically) (0.33)
Anima Banner (active galactic nucleus) (1)
Distinctive Looks (1) (P72 Forceful Personalities)
Costume Fetish (Silver bodysuit/cape which is sorta optional)
Energy Emission (Radiates in the Gamma Spectrum)
Unearthly Beauty
Quantum Halo (like a Joy)
Glow (Gives off a nuclear field aura...)

Mental Disorders

Body Modifications

Character Modifiers

Merits and Flaws

Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.

Bonus Points

Nova Points

Experience

Lessons

Experience Plans?