Arcana Domain Customization
Chaotic Wilds
- The destruction of the node tap unleashed the full pent-up power of the Chaos Node, pouring the essence of life into the surrounding area. The resulting jungles were choked with vegetative growth and to this day they remain almost impenetrable, though strange treasures await intrepid explorers.
- 10 points
- Produces 50 Gold
- Highly defensible
- Attritionary
- Beasts
Terraced Hills
- Some hills have been terraced over centuries, turned to growing rice or other plants.
- 10 points
- Produces 2 Food and 50 Gold
- 1 Common Draft
- Defensible
- Adamantium, Gold
Universal Modifiers
+ major river
+ Genesis
- cav
- movement
- attritionary
Stormy
- Some lands suffer near-constant storms, resulting in torrential rains that wash out bridges, swamp creeks and leave even nominally dry land as thick mud.
- 2 points
- Reduces gold output by 10%
- Disrupts land and air travel
Dead Skies
- A few rare zones have unpredictable and deleterious effects on levistones.
- 10 points
- Requires 25 Mana
- Strongly disrupts skyship travel
Cursed
- Many areas of Arcana emit harmful, invisible mana, the fading aftershocks of potent magical weapons or unthinkable forces unleashed in prehistory. Sensible individuals shun these zones, leaving the twisted, gnarled trees and wretched animals there to their own devices. This radiation distorts the nature of the beasts inhabiting it, leading to obscene horrors that prey upon those foolish enough to pass through.
- Halved point cost
- Halves all gold and food output
- No draft
- Attritional
- Horrors