Agrian Ashmelech
Statistics
- WS 25 +13: 38
- BS 25 +7 -5: 27
- S 25 +11 -3: 33
- T 25 +17: 42
- Ag 25 +15 +5: 45
- Int 25 +14 +5 +2: 46 (+2)
- Per 25 +11: 36
- WP 25 +15: 40
- Fel 25 +20: 45
- Half Movement: 4
- Full Movement: 8
- Charge: 12
- Run: 24
- Wounds: 12 +5: 17
- Infamy: 19 +4: 23
- Insanity: 0
- Corruption: 0
- Archetype: Heretek (Int +5)
- Skills: Logic, Common Lore (Adeptus Mechanics, Tech), Forbidden Lore (Warp), Scholastic Lore (Chymistry)
- Talents: Die Hard, Technical Knock, Weapon Training (Power), Mechadendrite Training (Utility), Total Recall, Weapon-Tech, Cold-Hearted, Enemy (Adeptus Mechanics)
- Gear: Best-quality Larscarbine, Common Craftsmanship Power Axe, Light Carapace Armour, Good Quality Cerebral Implants, Good Quality Servo-Arm, Unholy Unguents, Combi-Tool, Dataslate, Utility Mechadendrite, Maglev Coils
- Mechanicus Implants: Various benefits, +20 to resist airborne toxins and gas weapons
- Traitor to Mars: Various benefits, +10 to command cybernetic servants.
- Prides: Grace (+5 Ag, -5 BS)
- Disgraces: Greed (+4 Corruption, -10 to all Commerce)
- Motivations: Arcane (+4 Corruption, +2 Int, -3 S)
Experience: 1000/1000
- Acrobatics (Allied, 250)
- Charm (Allied, 250)
- Lightning Reflexes (Allied, 250)
- Beguiling Presence (Allied, 250)