Talk:Relentless

From Sphere
Revision as of 00:07, 3 June 2016 by Ral (talk | contribs) (Created page with "<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'yo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell' <@Exhack> I'd let you take that as an upgrade <@Ralson> How do upgrades work, again? <@Ralson> Do you need to pay for the charm again? <@Exhack> In some cases. <@Exhack> Some charms have reduced cost upgrades that just expand their function. <@Exhack> Let's say... <@Exhack> 3 XP to make it reflexive against attacks. <@Ralson> That's cool <@Exhack> And 3 XP to make it reflexive against hazards. <@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent. <@Exhack> While resisting hazards is just gathering the will to survive or something. <@Exhack> :P <@Exhack> Give it a good name, though. <@Exhack> And a little spot under the charm writeup on your sheet. <@Ralson> I'll have to think about a name <@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it