FBH robot wars system workshop
Basic and needing fleshing out, dice and specifics to be determined.
Tasks for anyone wanting to be involved Think up more mecha types Think up more attitudes
Human Stats
- Attitude Your general personality, gives bonus. PCs grade people have 2, elite mooks 1.
- Smug: You get a large, flat bonus until you fail at something, then you get a penalty
- Hot Blooded: You gain an escalating bonus depending on how damaged and outpowered you are
- Laid back: Gain a bonus after each successful role you make
- Serious: Gain a bonus to everything that's less than other attitudes situational bonus
- Plucky: Gain a bonus every time you fail to do something
- Traumatized: You may damage yourself (mental stress) for a bonus
- Intense: Pick a certain objective each battle (Defeat a particular opponent etc.) gain a bonus towards that objective, but a penalty to everything else
Person
This is the section about you as a person and your life outside a robot.
Born
Your basic stats
((Probably going to be replaced with more Exhackian ones))
- Strong: How physically strong you are
- Fast: How quick and dexterous you are
- Tough: How good your endurance and resistance to damage is
- Knowledge: How book learned you are
- Planning: How good you are at making judgement calls
- Noticing: How good you are at perceptual tasks and noticing
- Personable: How good you are at talking to people
- Conscious: How good you are at reading social atmospheres and self analysis
- Dealing: How good you are at negotiation and instrumental dealing
Learned
Learned have two catagories, broad life skills (which give bonuses across multiple born stats) and special skills and aptitudes which give much higher bonuses in specific situations.
Life Skills
- Infantry Training
- Gain a +X bonus to rolls in combat
- Commando training
- Gain +Y bonus to rolls in combat. and anything involving sneaking
- Idol
- Gain +X bonus to social skills, and enjoy the benefits of fame, as well as its drawbacks
- Squad Leader
- Gain +X bonus to rolls involving squad leadership or tactics
Specific Skills
- Trained by a Master
- Once a session you automatically succeed at unopposed roll or gain +X automatic successes on an opposed one in a particular area
- WITH A BOX OF SCRAPS
- You can negate the normal requirements for materials when repairing or building something
- Telepath
- Somehow, you can determine the thoughts of others with a successful conscious roll
- Bring a Sword to a Gun Fight
- Gain X bonus to dodge and attack when you use a melee weapon against someone armed with a projectile weapon
Advantages and Disadvantages
Pilot
Pilot skills are bought with a seperate bucket of points from personal skills. However, most things about piloting a robot derive from your skills as a person.
- Control
- Your ability to control a robot with a high output, and the currency for maneuvers you have each round.
- Aleph
- How good a Newtype you are. Gives access to newtype maneuevers
- Confidence
- How comfortable you are with flying. High Confidence can be applied as a bonus to certain rolls, and makes exceptional rolls count more
- Trickiness
- Roll this to change maneuver based on what your enemy is doing
- Recovery
- Your ability to revive a damaged suit and repair temporary damage
Advantages and Disadvantages
Transhuman Template
Everyone gets one of these free. S-class transhumans are better
Robot Stats
Robot Level
This represents the ability of suits within a level of technology.
- Inferior: Anfs, Mobile Workers, Zaku 1s and other vehicles that use mobile suit rules but are super duper bad for their tech level. Example: LEV
- Requires Control 0
- Grunt: Standard grunt suits for normals. Example: Zaku GM, Jeagen, Raptor
- Requires Control
- Upgrade: Better versions of standard Grunt Suits. Examples: Tieran high mobility type, ECOS Jeagan
- Requires Control
- Ace: A mook suit that's been upgraded for an ace. Examples: Red Zaku, Stark Jeagan
- Requires Control
- Superior: Not a Zaku, but also not a Gundam. A limited production run suit for elite units. Examples: Gouf, ReZeEL
- Requires Control
- Elite:
- Requires Control
- Master: Miniboss level suits, used by named characters. Examples: Delta
- Supreme: Gundams and other end boss suits. Example: The original gundam, the psycho-gundam. Jehuty and Anubis
Archetype
Each robot has two archetypes, which may be the same. An archetype is its role, design philosophy or the like, and gives bonuses outside of the stats. All archetypes have a cardinal statistic, which allows someone with lower pilot skill to get more out of them.
- Generalist
- A all purpose type suit with no particular strong or weak points. No bonus, no penalties. It's cardinal statistic is balanced, gain +X effective control if you have all stats within 2 of one another
- Armoured
- A big tough suit
- Fast
- A sleek, fast suit
- Light
- A highly agile F-16 suit
- Heavy Weapons
- A suit the carries big guns
- Sniper
- A suit that carries a big sniper rifle
- Close Combat
- A suit designed for melee fighting
- Psi
- A suit designed specifically for an esper weapon
- Stealth
- ECM
Non-Giant Robot vehicles
Non-Giant robot vehicles such as mobile armour, smaller robots, tanks, gunships and jets have special rules
Technology
Level 1
Level 2
Level 3
Level 4
Level 5