Talk:After-War Lullaby
Esper power ideas by FBH
A power that lets you force enemy actions out of order (so for instance, force them to declare a reaction before you choose what to do to a limited degree).
A power that briefly grants a boost to your machines statistics
A power that lets you move up and down initiative steps
A power that lets you pick a different reaction maneuver if your first one fails
A power that lets you briefly increase another dice pool
A power that gives you a reroll
A power that lets you dictate what maneuver an enemy makes next.
A power that lets an esper commander extend combat by 1 round, due to extended battlespace control.