Talk:Fleet Action

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Lokar:
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer

Squad Maneuver - 1
Squad Formation - 2
Squad Command - 1
Fleet Maneuver - 2
Fleet Formation - 2
Fleet Command - 2


Entropy
Fleet Admiral Ezekial Fairfax, 10th Earl Fairfax
Squadron Manuever: 2
Squadron Formation: 1
Squadron Command: 1

Fleet Manuever: 2
Fleet Formation: 2
Fleet Command: 2


Holle:
Admiral Louise-Élisabeth Killy

Squadron Maneuver: 3
Squadron Formation: 1
Squadron Command: 1
Fleet Maneuver: 3
Fleet Formation: 1
Fleet Command: 1

100thlurker Fleet Action Proposal

Design Goals

  • Represent entire Operational Scope
  • Narratively focused gameplay
  • Relatively fast pace, unity of command

Raising Fleets

Fleets are made up of three kinds of Fleet Elements:

  • Screen: The forward element of the
  • Wall of Battle: The main body of a fleet is made of the [First Wing], [Second Wing], and [Third Wing].
  • Fleet Train:

Into these Elements go Tokens which represent tactical groups of ships. Four different

Fleets are made up of Tokens, usually representing tactical groups of 2-6 ships. Tokens come in three different categories Light, Ship of the Wall, and Capital. In addition each token has several specific characteristics: Speed, Firepower, Shock, Resilience, as well as special traits.

e.g. Phoenician First Line Capitals: 1 Speed, 5 Firepower, 3 Shock, 2 Resilience

Not all fleets are made equal. Most powers have several different kinds of Fleets. Fleet types have different basic statistics that represent their authorized materiel as dictated by naval legislation and their general expected level of support, readiness, morale, and training.

Fleets in Action

Fleets in action. There are two types of engagement, determining the particular fleet elements, and a battle can freely transition between either depending on circumstance. This determines what fleet elements the

Phases of Battle

  • Screening: In the Screening phase the Screen attempts to gather data on the enemy’s maneuvers and prevent their counterparts from doing the same. Their respective success or failure determines who, if anyone, has initiative. Engagements that have become too chaotic or frenzied (such as a general melee) may not have this phase.
  • Planning: The Flag Officers and their staffs analyze the field and issue their orders. Both sides describe the overall formation they want their fleets to adopt to the GM.
  • Execution: The Fleet Elements perform Actions.
  • Aftermath: The results of the main action is made known.

Set Piece

Whenever two fleet groups mutually agree and commit to pitched battle, bringing the full weight of their numbers to bear on each other. In a Set Piece engagement there are two major lines.

Screen
Line of Battle
[First Wing] [Second Wing] [Third Wing]
(Reserve) (Reserve) (Reserve)

Skirmish

Whenever a majority of either fleet group is not engaged such as a meeting engagement, an attempt to maneuver around an enemy, or a fighting retreat. Most of a fleet’s tokens are “off-screen”.

Screen
[First Wing]
(Reserve)
March Train
[Second Wing] [Third Wing]

Formation prejudices. It provides bonuses to