Spreadsheet Warriors: Ship Costs
Here be the dark land of finances, where the spreadsheets lie.
Does not factor in reactors, since these only have sample numbers for battleships and the details are not known, and AA, since that's not on the spreadsheet. Battleship speed on the sheet is 2 baseline, no other speeds have been adjusted. (but Speed 1 BB numbers have also been provided) Will be updated as more information appears.
Imperial Warships
Battleship: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1(2) Speed (Init: 1) Cost: 43 (39 at Speed 1)
Fast Battleship: 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3 Speed (Init 2) Cost: 47
Heavy Cruiser: 4 Armor, 4 Lasers, 3 Missiles, 6 Shields, 2ECM, 1AA, 10HP, 3 Speed (Init 2) Cost: 20
Command Cruiser: 3 Armor, 3 Lasers, 5 missiles, 6 Shields, 4ECM, 4AA, 8HP, 1 Speed (Init 2*) +1 Fleet/Squadron Command Cost: 22 (23 with Speed 2)
Heavy Cavalry: 8 Armor, 5 Lasers, 8 Lances, 6 Shields, 3ECM, 2AA, 14HP, 4 Speed (Init 2) Cost: 56
Cavalry Cruiser: 3 armor, 3 Lasers, 5 Lances, 4 Shields, 2ECM, 1AA, 10HP, 4 Speed (Init 2) Cost: 17
Destroyer: 1 Armor, 3 Lasers or 3 Missiles or 2 Lances, 1 Shield, 6ECM, 1AA, 6HP, 5 Speed (Init 5) Cost: 6 Laser/4 Lance/6 Missile
Standard Dragoon: 1 Armor: 3 Lasers or 3 Missiles or 2 Lances, 1 Shield, 2 ECM, 1AA, 6HP, 5 Speed (Init ?) Cost: 4 Laser/3 Lance/ 3 Missile (assuming 6 ECM as on an Imperial destroyer)
Non-Standard Imperial Ships including Flagships
Command Battleship Vidar: 8 Armor, 12 Lasers, 6 Missiles, 10 Shields, 2ECM, 2AA, 20HP, 2(3) Speed (Init: 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat) Cost: 77 (66 at speed 2)
Command Battleship Midas: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1(2) Speed (Init: 1) +2 Fleet/Squadron Command, (Spinal Cannon) Cost: 75 (67 at Speed 1)
Command Battleship Jeanne De Arc: 10 Armor, 10 Lasers, 5 Missiles, 9 Shields, 3ECM, 3AA, 17HP, 3 Speed (Init 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat) Cost: 81
Star Doom: 6 Armor, 10 Missiles, 5 Lancers, 6 Shields, 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command Cost: 69 (Rifter Kernel + Octopacks to represent bottomless missile bays)
Elite Custom Dragoon: 1 Armor, 3 Lasers, 3 Missiles, 3 Shields, 2ECM, 1AA, 5HP, 4 Speed (Init 3) Cost: 7 (assuming 6 ECM as on an Imperial destroyer)
Modernized Predreadnought: 5 Armor, 10 Lasers, 4 Missiles, 8 Shields, 1ECM, 1AA, 15HP, 1 Speed (Init: 1) Cost: 28
Jardin Warships
Dreadnought: 12 Armor, 15 Lasers, 10 Antimatter Cannon, 15 Shields, 0ECM, 4AA, 40HP (Always last on Init) Speed 0.5 Cost: 61 (at Speed 1)
Jardin Battleship: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) Cost: 42 (39 at Speed 1)
Jardin Cruiser: 5 Armor 4 Lasers, 2 Antimatter Cannon, 6 Shields, 2ECM, 3AA, 15P, 2 Speed (Init: 2) Cost: 18
Jardin Destroyer: 1 Armor, 2 Lasers, 1 Antimatter Cannon, 2 Shield, 5ECM, 2AA, 8HP, 4 speed (Init: 4) Cost: 7
Non-Standard Jardin Ships including Flagships
Battleship Mira: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) Cost: 42
Rifter Battlewagon Lux Res Publica: 12 Armor, 1 Cosmo Smasher Cannon, 15 Fort Lasers, 15 Lasers, 5 Lances 12 Shields, 3ECM, 5AA, 30HP, 4 Speed (Init: 1) +3 Fleet/Squadron 3 Cost: 580 (Cosmo Smasher represented by the Ouroborous Device on the spreadsheet, as the most expensive spinal. Likely more expensive, though?)
Free Star League Warships
League Battleship: 6 Armor, 15 Lasers, 12 Shields, 1ECM, 1AA, 18HP, 2 Speed (Init: 1) Cost: 40
League Arsenal Ship: 4 Armor 15 Missiles 10 Shields 1ECM 1AAA, 15HP, 2 Speed, (Init 1) Cost: 29
League Cruiser 3 Armor, 6 Lasers, 5 Shields, 1ECM, 2AA, 8HP, 3 Speed (Init: 2) Cost: 13
League Destroyer 0 Armor, 3 Lasers, 5 Shields, 1ECM, 2AA, 5HP, 6 Speed (Init: 4) Cost: 9
CoDominium Warships
Royal Ventris Starforce
Heavy Battleship: 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init: 2) Cost: 182
Assault Cruiser: 2 Armor 7 Lasers (range 10), 5 Lances, 8 Shields, 2ECM, 1AA, 8HP, 4 Speed (Init: 2) Cost: 24
Fast Destroyers: 0 Armor, 5 Lasers (range 10), 5 Shields, 7ECM, 2AA, 5HP, 8 speed (Init: 4) Cost: 15
Yvnes Self Defense Force
Yvnes Dreadnought: 12 Armor, 10 Lasers, 10 Fort Cannon, 15 Shields, 0ECM, 2AA, 40HP, (Always last on Init) Speed 0.5 Cost: 58
Minor State Ships
Reavers
Maurader: 12 Armor, 12 Lasers, 12 Shields, 3ECM, 1AA, 18HP, 4 Speed (Init: 2) Cost: 85
Corsair: 2 Armor, 5 Lasers, 3 Shields, 1ECM, 1AA, 8HP, 4 Speed (Init: 3) Cost: 10
Rifters
Omni-Cruiser: 3 Armor, 4 Lances, 4 Missiles (Reload: 8), 4 Shields, 1ECM, 1AA, 10HP, 5 Speed (Init: 4) Cost: 27
Lancers 0 Armor, 4 Lancers, 2 Shield, 3 ECM, 1AA, 4HP, 6 Speed (Init 4) Cost: 4 (with 3 ECM, but 6-7 ECM does not change the cost)
Non-Standard Minor State Ships including Flagships
Enmity Road : 14 Armor, 15 Lasers, 5 Missiles, 14 Shields, 3ECM, 2AA, 14HP, 4 Speed (Init 2) Cost: 135