Talk:Fleet Action
100thlurker:
General thoughts
- Fleet Construction. Units, aside from unique units such as Imperial heavy cavalry or League missile ships et al, should be generic with specific factional traits.
- e.g. battleships and frigates
Battleships Org 15, HP 15, Speed 1, ECM 1, HI Vector Beam 10, Melee 5 (Init:1)
- -Phoenix Empire: Missile battery
- -Jardin Republic: Improved Melee
- -Free Star League: +2
Frigates Org 20, HP 5, Speed 4, ECM 5, QF Vector Beam 3, Melee 3 (Init:5)
- -Phoenix Empire: +1 Speed, +1 ECM
- -Jardin Republic: Improved Melee
- -Free Star League: +2 Speed
- Maybe combine Stress & Organization into the same stat.
- Carrying out Orders costs Organization/Stress.
- Definitely recommend again missiles defended against by firing weapons, not a passive AA stat.
Deployment
-Designate & Organize Rear Areas for your fleet divisions.
- If rear area cut off, catastrophic morale blow for affected units.
Battle
Orders
Lokar:
Fleet Admiral Franklin "Frank" Dillon-Fischer, 8th Count Fischer
- Squad Maneuver - 1
- Squad Formation - 2
- Squad Command - 1
- Fleet Maneuver - 2
- Fleet Formation - 2
- Fleet Command - 2
Entropy
Fleet Admiral Ezekial Fairfax
Squadron Manuever: 1
Squadron Formation: 1
Squadron Command: 1
Fleet Manuever: 3
Fleet Formation: 2
Fleet Command: 2
Holle:
Admiral Louise-Élisabeth Killy
- Squadron Maneuver: 3
- Squadron Formation: 1
- Squadron Command: 1
- Fleet Maneuver: 3
- Fleet Formation: 1
- Fleet Command: 1