Ingria Samelrand
Quote: "That's not the world as I see it. No one sees the world as I see it."
Age: early 20s, Sex: F
Features: Voluptuous with long black hair, glasses or eye praxis to correct poor vision, long red finger nails, and prone to violent mood swings.
Clothes: Favours the colours red and white, usually in form fitting dresses. Also wears lots of small intricate jewelry pieces, much of it praxis circuity.
Ingria Samelrand is a child of House Samelrand's Spartan initiative. The plan was to breed a generation of super soldiers to fight in the coming war against the Chosen. Other Houses admired Samelrand's dedication to the cause, while questioning their wisdom. As it turned out, none of the Young Spartans were ready for war when it came, and the cadets were to be evacuated to the family's holdings in the western countryside.
During the Battle of Prion, as a talented amd willful Thaumaturge at the age of 16, Ingria Samelrand disobeyed orders from her Family to evacuate and instead joined the forces of the legendary Republican General, Ryzard Arhyn-Elysenium. At his side she fought with the rest of House Elysenium to hold the line against Leliel for a few precious hours and buy time for the evacuation of Prion ahead of the Chosen's of Night's vengeful approach. In a battle that saw the release of the greatest etherics in centuries, Ingria was one of the very few survivors - House Elysenium itself was completely annihilated. Due to their extreme training and dodgy genetic engineering the Young Spartans were never bastions of sanity, but the battle for Prion appears to have driven Ingria Samelrand completely insane.
For unknown reasons, Leliel picked Ingria Samelrand to lead the survivors of house Samelrand. It is whispered within House Samelrand that when Leliel manifests to Ingria, the young Baroness calls her not "Your Majesty" but "My General," an affront for which the notably prickly Leliel has yet to punish her. Whatever the reasons, Ingria Samelrand is utterly devoted to Leliel, and will perform any action on that Chosen's orders, no matter how vile. Under her tenure, House Samelrand has gone from one of the most respected and noble houses of the Republic, to one of the most vile and despised of the Correctional Zone.
Convictions: (P) Elves ruined it all! Elves ruin everything!
Fears: (P) I must be the best! I cannot be overshadowed or overtaken by my siblings!
Goals: (P) Finish the works of my beloved.
Physique: 7, Senses: 3, Intellect: 8, Aether: 12
Ascent: Local Hero (Villain!)
Savant: Thaumatech 1
General Skills
Alertness: 1
Athleticism: 4
Physical Conditioning: 2
Combat Skills
Firearms: 3
Melee Weapons: 5
Quick Draw: 2
Tactics: 1
Unarmed: 1
Weapon Systems: 3
Academic Skills
Linguistics: 3
Thaumatech Theory: 3
Social Skills
Thaumatech Circle: 1
Criminal Circle: 1
Conversation: 1
Interrogation: 1
Leadership: 1
One-Liners: 1
Ride: 1
Technical Skills
Drive: 1
Autoclaire Pilot: 3
Thaumatech: 8
Aetheric Skills
Aether Channel: 4
Read Auras: 2
Willwork: 1
Esoteric Skills
Astrology: 1
Traits
Physique Based Traits
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline as a free action.
Physical Training (X): Gain +5 maximum Physical Stress level.
Sense Based Traits
Combat Reflex (X): Spend 1 Focus to activate a defensive system as an interrupt action.
Intellect Based Traits
Epsilon Thaumatech (X): This character has the access codes for advanced Praxis circuits and functions, including code composition for creating their own circuits.
Immune to Pain (X): This character can use Mind over Matter while in Critical State.
Aether Based Traits
Ether Receptive II (X): This character is extremely receptive to Ether and gains +10 Core Ather.
Powerful Aura (X): The cost of all Aura based spells cast by this character is reduced by 1 Ether, to a minimum of 1 Ether.
Negative Traits
Delusional (X): This character is prone to drifting off into a fantasy world, where things are more to their liking. At any time you may reset your Mental Stress to 0 by entering your delusion.
Furious Rage (X): This character is prone to fits of furious rage. Gain 1 CP for giving in to anger during a social situation. Gain 1 Power point for every time you kill an allied character during one of these rages.
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