Deep Beyond
Resources
- Volatiles
- Water
- Oxygen
- Carbon
- Silicon
- Titanium
- Iron
- Metals
- Transuranics
- He3
Products
- Fuel
- Electronics
- Hyperalloys
- Field Modulators
Space Structures
Note that all of these can be assembled in orbit, they don't need to go up in one lift.
Habitat
- Houses 1,000 colonists
- Lift Weight: 2000
- Cost (dollar): 750
- Cost (resource): 1500 Silicon, 450 Iron, 30 Volatiles, 10 Metals, 10 Electronics
- Upkeep: 10 Volatiles, 50 Water, 50 Oxygen, 10 Power
Fusion Plant
- Outputs electrical power
- Lift Weight: 50
- Cost (dollar): 650
- Cost (resource): 10 Titanium, 10 Electronics, 10 Hyperalloys, 20 Field Modulators
- Upkeep: 1 He3, 10 Manpower
- Power Output: 100
Smelter
- Converts local ores into Resources
- Lift Weight: 250
- Cost (dollar): 500
- Cost (resource): 30 Carbon, 100 Titanium, 50 Iron, 50 Metals, 10 Electronics
- Upkeep: 5 Power, 50 Manpower
Fabricator
- Converts Resources into Products
- Lift Weight: 250
- Cost (dollar): 1250
- Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
- Upkeep: 5 Power, 50 Manpower
Assembler
- Constructs finished goods
- Lift Weight: 1000
- Cost (dollar): 6000
- Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 500 Electronics
- Upkeep: 25 Power, 250 Manpower, 5 Carbon
Hangar
- Provides storage and maintenance for spacecraft
- Lift Weight: 150
- Cost (dollar): 275
- Cost (resource): 20 Carbon, 50 Titanium, 50 Iron, 25 Metals, 5 Electronics
- Upkeep: 1 Power, 50 Manpower
Spacecraft
Payload values are to Low Earth Orbit and External Orbit respectively.
Single-use rockets
Light Rocket
- Payload: 1/0
- Cost: 0.1
- 30% chance of failure
Medium Rocket
- Payload: 25/10
- Cost: 10
Heavy Rocket
- Payload: 150/60
- Cost: 60
Big Dumb Booster
- Payload: 500/200
- Cost: 100
Multiple-use launch systems
Shuttles (SSTO)
- Payload: 25/10
- Fuel to Orbit: 20/35
- Cost (dollar): 1400
- Cost (resource): 100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys
Transit Vehicles
- Payload: 25
- Fuel to Orbit: N/A
- Lift Weight: 60
- Cost (dollar): 300
- Cost (resource): 25 Titanium, 10 Metals, 5 Electronics, 20 Hyperalloys
Interstellar Craft
Jumpships
- Payload: special
- Transuranics per Jump: 100/10
- Cost (If you could build it on the ground): 25,000
- Cost (resource): 500 Carbon, 500 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators