Etherstar Thersonia Technical Specs

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Revision as of 23:14, 16 May 2015 by Shrike (talk | contribs) (Created page with "==Friendly== ===Claxton=== ====Sternwarinewerft H-44 Etherstar==== :Large Warship :*Base Avoidance: 5 :*12 Hits :*20 Structure :*Sensor Signature: 12 :*Armor Strength: 10 :*...")
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Friendly

Claxton

Sternwarinewerft H-44 Etherstar

Large Warship
  • Base Avoidance: 5
  • 12 Hits
  • 20 Structure
  • Sensor Signature: 12
  • Armor Strength: 10
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Shield System
  • Power Draw: 2/turn
  • Shield Strength: 5
  • Emitted Signature: +5
  • Reinforced Shielding
  • Power Draw: 6/turn
  • Shield Rating: 10
  • Emitted Signature: +12
3x Triple Heavy Beam Cannons
  • Tags: Big Gun, Energy
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -8 Fighter
  • Range Modifier: -1/bracket
  • Damage: 3D10 / Flak 1
  • Turboshot
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +4 Ship / -10 Fighter
  • Range Modifier: -1/bracket
  • Damage: 3D10 Armor Penetration 8
  • Hit thresholds: +4/+8
2x Twin Heavy Massdrivers
  • Tags: Big Gun, Kinetic
  • Power Draw: o
  • Accuracy: +4 Ship / -8 Fighter
  • Range Modifier: -1/bracket
  • Ammunition: 8
  • Hit thresholds: +4
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
2 Photon Torpedo Launchers
  • 2 Photon Torpedo Launchers
  • Tags: Torpedo, Tracking, Energy, Cooldown 1
  • Power Draw: 2/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -2 damage/bracket travelled
  • Damage: 3D10 Powerful 2
  • Extended Range Confinement
  • Tags: Enhanced Action, Cooldown 2
  • Power Draw: 3/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -1 damage/bracket travelled
  • Damage: 3D10 Powerful 2
  • Forced Cooling
  • Tags: Option
  • Effect: Spend 1 power to reduce to cooldown timer to 0.
AG Drive
  • Gravity Drive
  • Tags: Float
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Decoupled Evasion
  • Power Draw: 2/turn
  • Effect: +4 Evasion
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined


Hampshire Naval Werks Z-4 Schoemann-class Zerstorer

Small Warship
  • Base Evasion: 10
  • 10 Hits
  • 10 Structure
  • Sensor Signature: 10
Heavy Armor
  • Armor Strength: 6
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
5 turbolasers
  • 5 Single Medium Pulse Cannons
  • Tags: Big Gun, Energy
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Turboshot
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +4 Ship / -6 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 Armor Penetration 5
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
2 Photon Torpedo Launchers
  • 2 Photon Torpedo Launchers
  • Tags: Torpedo, Tracking, Energy, Cooldown 1
  • Power Draw: 2/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -2 damage/bracket travelled
  • Damage: 3D10 Powerful 2
  • Extended Range Confinement
  • Tags: Enhanced Action, Cooldown 2
  • Power Draw: 3/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -1 damage/bracket travelled
  • Damage: 3D10 Powerful 2
  • Forced Cooling
  • Tags: Option
  • Effect: Spend 1 power to reduce to cooldown timer to 0.
AG Drive
  • Gravity Drive
  • Tags: Float
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Decoupled Evasion
  • Power Draw: 2/turn
  • Effect: +4 Evasion
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined

Hostile

Red Dawn Slave Unit 995

Kraznynan Admiral Isachenkov Scout Cruiser

Medium Warship
  • Base Evasion: 8
  • 10 Hits
  • 15 Structure
  • Sensor Signature: 12
Light Armor
  • Armor Strength: 2
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Light Shields
  • Power Draw: 2/turn
  • Shield Strength: 2
  • Emitted Signature: +2
  • Reinforced Shielding
  • Power Draw: 5/turn
  • Shield Rating: 4
  • Emitted Signature: +6
3 AKR-90 90mm coilgun complexes
  • 3 Triple Medium Railguns
  • Tags: Big Gun, Kinetic
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Second hit threshold: +5
  • Rapid Barrage
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +6 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10-2 / Flak 1D3
  • Second hit threshold: +3
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
Etheric Lightbulb Drive
  • Plasma Drive
  • Tags: Rocket, Crit Vulnerable
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Maximum fuel flow
  • Power Draw: 2/turn
  • Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined

Kraznya

Admiral Isachenkov Scout Cruiser

Medium Warship
  • Base Evasion: 8
  • 10 Hits
  • 15 Structure
  • Sensor Signature: 12
Light Armor
  • Armor Strength: 2
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Light Shields
  • Power Draw: 2/turn
  • Shield Strength: 2
  • Emitted Signature: +2
  • Reinforced Shielding
  • Power Draw: 5/turn
  • Shield Rating: 4
  • Emitted Signature: +6
3 AKR-90 90mm coilgun complexes
  • 3 Twin Medium Railguns
  • Tags: Big Gun, Kinetic
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Second hit threshold: +5
  • Rapid Barrage
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +6 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10-2 / Flak 1D3
  • Second hit threshold: +3
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
Etheric Lightbulb Drive
  • Plasma Drive
  • Tags: Rocket, Crit Vulnerable
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Maximum fuel flow
  • Power Draw: 2/turn
  • Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined