Arcana: Iron and Magic
Domains
Domains are what make up your nation, the real estate so to speak. They are where your people live and work and have a very real effect on your national character.
Countryside
- 10 points
- Produces 2 Food and 100 Gold
- 5 Common Draft
Wilds
- 5 points
- Produces 50 Gold
- 2 Common Draft
Wastelands
- 1 point
- Produces 10 Gold
Demesne
- 20 points
- Produces 1 Food, 100 Gold and 100 Mana
Keep
- 40 points
- Requires 1 Food
- Produces 300 Gold and 100 Mana
- 2 Noble Draft
Town
- 10 points
- Requires 1 Food
- Produces 200 Gold
- 2 Common Draft
City
- 50 points
- Requires 4 Food
- Produces 1000 Gold
- 5 Common Draft, 1 Noble Draft
Nodes
Air Node
- 50 points
- Ether-Aligned
- Each Air Node provides 500 Mana
- Increases non-Node mana by 5%
Fire Node
- 50 points
- Force-Aligned
- Each Fire Node provides 500 Mana
- Reduces Mana cost of Constructs by 10%
Wood Node
- 50 points
- Life-Aligned
- Each Wood Node provides 500 Mana
- Increases Wilds draft by +1
Earth Node Often taking the form of rugged mountains that are fairly bursting with precious gems and ores, Earth Nodes are the foci of the geomantic forces of Earth magic.
- 50 points
- Matter-Aligned
- Each Earth Node provides 500 Mana
- Increase Gold income by 5%
Water Node
- 50 points
- Void-Aligned
- Each Water Node provides 500 Mana
- Increases City and Keep drafts by +1 each
Spirit Node
- 50 points
- Spirit-Aligned
- Each Spirit Node provides 500 Mana
Resources
- Horses
- Warhorses, in specific. Needed to equip any unit with Warhorses.
- Adamantium
- A crucual component in making Guymelefs.
- Levistone
- What keeps skyships in the air.
- Books
- Mages need books.
- Common Draft
- Commoners are the bulk of any military, coming from various lower classes.
- Noble Draft
- The nobles are the priviledged few of titled birth, typically forming the hard core of a Lord's military.