Talk:Battle Cry

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Making a spaceship!

While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.

Component List

Components that require 1 Space.

1 Lance ($2)
2 Hits ($2)

Components that require 2 Space.

1 Laser ($4)
1 Missile [3 reloads] ($4)
1 Antimatter Cannon ($4)
1 Shield ($6)
1 Anti-Air ($10)

Components that require 3 Space.

1 Missile [8 reloads] ($5)
1 Armor ($1)
1 ER Laser ($6)

Components that require 4 Space.

+1 Command System ($8)
1 Fort Cannon ($6)

Components that require 20 Space.

Spinal Cannon ($40)

Examples:

Destroyer; size 13
Heavy Cruiser; size 45
Battleship; size 92
Fast Battleship; size 82



To determine Space multiplier, divide the ship's Space by 10 (keeping all fractions) and then square it. Thus a Battleship would have a Space multiplier of 9.2 x 9.2 = 84.64.

ECM costs $2 x multiplier per +1
  • Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased.
Engines with speed 1 [dreadnought speed] cost 0.25 x multiplier
Engines with speed 2 [battleship speed] cost 0.5 x multiplier
Engines with speed 3 [slow cruiser speed] cost 1.25 x multiplier
Engines with speed 4 [fast cruiser speed] cost 2.5 x multiplier
Engines with speed 5 [slow escort speed] cost 4 x multiplier
Engines with speed 6 [fast escort speed] cost 6 x multiplier

Heirlooms

These are things you can plug into your ship - presumably via some sort of baroque contraption - that provide performance bonuses.

  • Oscillation Overthruster: +1 Speed
  • Epitaph: +1 Laser range
  • Flux Capacitor: 5 shield regeneration/turn
  • Zohar: May go on to all special orders at one time once per battle.