Talk:Battle Cry

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Making a spaceship!

While building a spaceship, there are two stats that must be tracked; Space and Cost. Cost (represented with the $ symbol) is simply the Ducat price-equivalent; how much labour, resources and whatnot is required to build one. Space is a holistic measure of volume and tonnage, representing how big a ship is; Space is added up and determines what size class a ship is and consequently how expensive its engines and its ECM suite are.

Component List

Components that require 1 Space.

1 Lance ($2)
2 Hits ($2)

Components that require 2 Space.

1 Laser ($4)
1 Missile [3 reloads] ($4)
1 Antimatter Cannon ($4)
1 Shield ($6)
1 Anti-Air ($10)

Components that require 3 Space.

1 Missile [8 reloads] ($5)
1 Armor ($1)
1 ER Laser ($6)

Components that require 4 Space.

+1 Command System ($8)
1 Fort Cannon ($6)

Components that require 20 Space.

Spinal Cannon ($20)

Examples: Destroyer; size 13 Heavy Cruiser; size 45 Battleship; size 92 Fast Battleship; size 82

Size range 0-10; multiplier of x1 Size range 11-20; multiplier of x2 Size range 21-35; multiplier of x5 Size range 36-55; multiplier of x10 Size range 56-80; multiplier of x25 Size range 81-120; multiplier of x50 Size range 121+; multiplier of x200

ECM costs $2 x multiplier per +1 Note: These assume all speeds boosted by 1 to bring dreadnoughts to 1 hex/turn and laser range increased. Engines with speed 1 [dreadnought speed] cost 0.5 x multiplier Engines with speed 2 [battleship speed] cost 1 x multiplier Engines with speed 3 [slow cruiser speed] cost 2.5 x multiplier Engines with speed 4 [fast cruiser speed] cost 4 x multiplier Engines with speed 5 [slow escort speed] cost 6 x multiplier Engines with speed 6 [fast escort speed] cost 9 x multiplier