Kaija Rintaala
TODO: Get physical description, possibly picture. Generate weight/height
Character Info
TODO
Game Statistics
All directly usable in-game statistics, background, inventory, experience, and game constructs.
Quick Reference
TODO
Background
Spy (Modification of Criminal)
Skill Proficiencies: Deception, Insight
Tool Proficiencies: Forgery Kit, Thieves' Tools
Equipment: A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.
Feature: Criminal Contact
- You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver message s for you.
Vital Stats
Hit Points: 10
Proficiency Bonus: +2
Bonus applies to:
- Saves: Dex, Int
- Tools: Thieves' Tools, Forgery Kit, Disguise Kit
- Skills: Deception, Insight, Investigation, Perception*, Sleight of Hand*, Stealth
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Ability | Base | Modifier |
Strength | 10 | +0 |
Dexterity | 16 | +3 |
Constitution | 14 | +2 |
Intelligence | 14 | +2 |
14 | +2 | |
Charisma | 11 | +1 |
Alignment: Neutral Good.
Abilities
Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon.
Expertise: Double proficiency bonus on - Perception, Sleight of Hand (marked with * in proficiency list above).
Thieves' Cant: You understand Thieves' Cant, a secret language and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).
Current Inventory
A set of traveler's cloths, a forgery kit, a set of false documents, a belt pouch containing 15 gp.
TODO: Organize.