Scraplands Courier
Vital Statistics
- Name: Gale (Male)/Gaile (Female)
- Concept: Scraplands Courrier
- Appearance: Thin and wiry, with extremely pale flesh and transluscent white hair hidden beneath full-body protective wrappings and a long poncho, with a visor-like set of shades. Hiding scars underneath the armor, although they're visible at the edges of the eye slits in the outfit.
- Background: The Extant is not friendly to that which it cannot control, so your life was one of danger from birth. Your parents are descendents of an Empire eugenics program to produce lucky humans, although the accretion of flaws through inbreeding eventually tainted your line with albinism. Your family came to Septimus several years ago to settle, but made the mistake of choosing the Scraplands to make their home.
- You were alone for a while, until a mysterious machine-warrior fell out of the sky and it was your care that revived them. Now the two of you travel together, mismatched and often getting into trouble with pursuing Enforcers.
- Player Notes: You're responsible for making sure the party knows what's happening. Most of your guns are weak so aim at weakpoints. Although your skillset is small, you have decent pools improvising and never roll bellow a 3D +1 to do anything on the fly. If you want to do something in particular, use Know-How to replace any non-exotic application of a technical skill you lack at a minor penalty.)
Attributes/Abilities
- Agility 4D
- Dodge 4D
- Gunplay 4D
- Knowledge 2D
- Mechanical 2D
- Perception 5D
- Know-How 4D
- Strength 3D
- Technical 2D
- Resources: 3D
- Fate Points: 3
Equipment
- Plasteel Armor (A beaten-up chestplate and some articulated bands of plasteel cut from a patchwork of suits, fixed with strips of cloth.)
- Protection: 2D
- Encumbrance: -1D
- Reflect (Worn as a series of body-covering wrappings. Normally iridescent, but a bit dirty after days without washing.)
- Protection: +2D vs Energy Weapons
- Encumbrance: -0
- Twin A Lines (Dual-wielding reduces the multiaction penalty, so each one can be fired simultaneously without a penalty.)
- Range (PB/S/M/L/VL): 10/20/30/40/50
- Damage: 3D
- Rate of Fire: single shot
- Ammo: 30 shots
- Fitted in quick-draw holsters that allows for shooting the same turn as weapons are drawn without penalty. In 'quick draw' duels, add +1D to the initiative roll.
- Misc Items:
- Comm
- Cred-key
- Datamate
- Medkit
- Shades
- Shovel
- Toolkits (Armor, Weapons, Vehicles) in Quad
- Recon Quad (An old Extant buggy, painted in personal colors and modified with an Arc cannon and weak shield module.)
- Size: 2.5 m/1,000 kg (1kton)
- Move: 140 (100 kph)
- Crew: 1 driver, one passenger/gunner.
- Cargo Capacity: 100 kg
- Cover: none
- Altitude Range: when hovering, up to 300 m.
- Shields: 1D
- Hull: 3D
- Armament: Arc Cannon
- Arc Cannon
- Range (PB/S/M/L/VL): 200/400/600/800/1000
- Damage: 8D
- Rate of Fire: Single Shot
- Ammo: Unlimited
- Gyrostabilized mount provides +1D to hit when fired without aiming.
Metaphysics
Boons/Banes
- Divination: Moderate [2] (Predict events up to 1D days away. Must pass a dif 15 Perception roll to determine if it is true or not.)
- Jack of All Trades: Master [4] (+4 to all skill rolls that do not have skill ratings.)
- Threat Assessment: Supreme Threat Assessment [4] (Instantly gauge the strength, health and combat readiness of all targets within sight.)
- Albinism: Moderate [2] (Take 1D every three hours of unprotected exposure to the sun.)
- Scarred: Moderate [2] (Extensive full-body and facial scars. All Persuasion rolls are reduced by -4.)
Modifications
- Luck (Great) [12] (Four times per session, character may add +2 bonus to an action, spot hidden details, gain a +1D in an untrained skill, an additional action that round, regain a Fate Point, cause an opponent to fail retroactively or redo any action.)
- Ability Loss [2] (Lose powers when relaxed, regain them in intense stress or upon experiencing injury.)
- Super Science [2] (Channeled through a probabilistic arm quantum computer that can be stolen and occasionally breaks down.)
Chargen
Priority
- Skills [12]
- Boons [6]
- Resources [3]
- Corruption Buffer [8]
- Metaphysics [0D]