Talk:Shannon Travers
Brainstorming
- Dreadnaught Mantle// 5-point Wonder (Gnosis 7)
- A thick wool poncho that has been laboriously knitted to carry a dazzle camo pattern in a three-tone patchwork of cream white, baby blue and midnight blue. The shapes jut out in elaborate vortices of color with no tone touching another of itself save at the corners. Created largely as a timesink while riding the ferries up and down the Atlantic coast, Shannon tried to awaken the hand-woven garment while taking a stop in Halifax. The young and unweathered garment lacked the requisite history to awaken, but she instead drew the spirit of a venerable battleship that had once borne similar colors.
- Adds (Gnosis/2, round up) to user's soak without penalty, can be bypassed by aiming at legs or head.
- Aiming at the wearer requires the character pass an opposed roll of Willpower versus the Mantle's Gnosis. A botch leaves the attacker sickened and disoriented.
- Doubles penalties for range, poor visibility, fast movement, etc.
- Ban/ Must be courteous to people of current or former service with any official navy (includes marines).
- Bloodhound Limited// 4-point Wonder (Gnosis 6)
- A well-maintained sport-grade lever-action carbine chambered for .357 Magnum, the body carved with the name 'BUSTER' in a stylish gothic font and decorated in loose leather straps, faintly evocative of the droopy ears and tail of a bloodhound. The spirit within is that of a hunting dog that has taken up residence inside of the weapon in exchange for other considerations.
- Adds (Gnosis) dice to hit any target that is wounded or has a distinctive and powerful scent (relative to environment).
- Can track wounded targets, rolling Gnosis if the target is attempting concealment.
- Ban/ Always participate in game hunts when invited (and bring me along!)