Talk:Shannon Travers
Overview
Appearance

Shannon is a young mid-twentysomething woman of mixed British, French-Canadian and Mohawk descent, with very light ruddy-brown skin and a slim but developed figure. Her hair and eyes are a chestnut or dark adobe brown, although she occasionally dyes her hair other colors. She's not particularly physically active or imposing, standing at just around 5'7".
Her sense of style could be described as eye-catching and eclectic, with an abundance of recycled thrift, obscure internet-only brands and handmade items giving her a wide array of styles.
Background
From the very beginning of her life, Shannon was an intermediary, with a foot each in the worlds of her two very different parents. Born in a reservation a few hours north of Montreal, her parents met under adversarial circumstances: with her father a foreign mining engineer and mother a student, environmental activist and member of the local Mohawk tribe. Shannon was the product of their short but intense relationship.
Growing up between households and cultures, she spent most of her early life with her expat father while her mother finished schooling, her way paid into expensive daycare services and private schools. When his contract ended and he was to return to England, she resolved to stay in Canada with her mother, who had just finished her degree and was going to begin teaching in one the newly reformed all-native schools being opened around the province. Inevitably this meant moving away from her old life and taking a crash course in the culture of her mother's family. Relatives were kind and welcoming, but distant, because she would ultimately not be able to live on the reservation and participate in their culture fully as someone who didn't fulfill the blood quotas.
Despite the stresses and the stigma of not being fully native, she was embraced by her maternal grandparents. Her grandmother taught her the history and traditions of her family, and a doting grandfather allowed an at-times tomboyish Shannon to stay around the garage where he worked to keep old cars running, helping out and learning the basics from him. Her summers were full of trips overseas to see her father, traveling around Europe with him (as his new executive position afforded him the time and money to do so) and picking up a deep love of travel, culture, architecture and food (particularly the former as a young teenager).
Once out of her teens, she considered her options: her father would pay for her to study in England and get a degree, while her mother would probably be able to cover the costs of a local college. She considered becoming a student of engineering, history or theology, but inevitably found herself too restless to spend another year in a classroom. Purposeless, she settled on biding her time at the garage.
One summer night she found herself cleaning up alone after hours, when she heard the mewling of a stray cat, trapped beneath an old ruster. She tried to free it by lifting the car but she would simply cower in the corners, with no amount of hissing, shooing or pressurized air would scare her out from underneath. Resigning herself, she finally placed a bowl of milk by the exit, waited watched for it to leave the hiding spot from a bench just out of view. The ploy worked, but the odd-looking cat looked up at her as it prepared to depart and expressed a toothy grin before saying "thanks".
It was enough of a shock for the girl to back away, tripping on a discarded hubcap and falling hard enough to give herself a concussion. In the strange and feverish dreams that followed the cat introduced herself as Queen Molly, not merely a cat but royalty among all cat kind. She had become lost and frightened, and it was only Shannon's timely and (eventually) compassionate attitude that allowed her to regain her composure and escape. Shannon, she reasoned, had the talents to become a potent shaman and protector of civilization, much as ancient cats were, but some might guide her to suit their own ambitions instead of allowing her learn.
The offer didn't just sound good to Shannon but incredible, and she accepted without a second thought if it meant life with a higher purpose, traveling wherever she wanted. She emptied her accounts, burned up her savings and bought a refurbished cutaway RV, setting out onto the road with her totem and no idea what the future held for her.
Lessons
Vital Statistics
- Name// Shannon Travers
- Concept// Urban Shaman Questing for a Soulful Modernity
- Image Song// Yonderboi - Fairy of the Lake
- Nature// Architect
- Demeanor// Bon Vivant
- Tradition// Dreamspeaker - Spirit Smiths
- Essence// Questing
- Chantry//
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 3
- Quintessence// 4/4
- Paradox// 0
Attributes
- Strength 2//
- Dexterity 2//
- Stamina 2//
- Perception 2//
- Intelligence 4// Erudite
- Wits 2//
- Charisma 4// Friendly
- Manipulation 2//
- Appearance 4// Dazzling
Abilities
TALENTS/
- Alertness 3//
- Awareness 3//
- Expression 3//
SKILLS/
- Craft 3//
- Drive 3//
- Etiquette 3//
- Meditation 1//
- Technology 3//
KNOWLEDGES/
- Cosmology 2//
- Linguistics 1// English, French
- Occult 3//
Paradigm
Foci and Spheres
- Matter 3//
- Spirit 3//
Rotes
Backgrounds
- Avatar 5// Even if pressed, Queen Molly won't ever admit to seeking out Shannon for her strong avatar. Instead, she tells a story of being found by one of the few humans clever enough to deserve to be her pupil.
- Resources 1// Being a vagrant seller of oddities living out of a truck isn't the best or easiest living.
- Sanctum 2// A cutaway truck that Shannon has spent the past few years living out of while she travels around North America. The interior is adorned with a great mess of oddities and knick-nacks.
- Provides decent stock of materials, coincidental -1 casting dif, 2 points of Arcane.
- The worktable is inhabited by a semi-sapient spirit of knowledge. It is possibly to learn the history of any object examined on it as a Time 2 postcognition effect, by rolling Intelligence + the relevant ability (Craft or Technology for most items).
- Totem 4// Queen Molly (Willpower 7, Gnosis 9, Rage 6; Power 20/20)
- Queen Molly is a powerful vagrant totem spirit that embodies the concept of the cat as a dweller of cities and neighbor (but not necessarily companion) of humans. In ages past she was a powerful being that protected humans from disease and parasites and gave them good fortune in exchange for being fed. Pogroms in the Dark Ages against cats led first to the outbreak of the Black Death. With the creation of FIV (blame could easily be laid on the Technocracy, Nephandi or perhaps the Wyrm) and vast programs to 'curb' the cat population by sterilization and euthnasia, her power has waned substantially. Molly most recently had a place of power on the island of Tashirojima, although she is currently homeless.
- Charms/ Airt Sense, Materialize, Healing, Reform
- Innate Abilities/ Always knows how to find Shannon, respected by other Umbrood.
- Ban/ Must set out food in places where stray cats live.
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Lucky// Even before her awakening, Shannon led a charmed and interesting life. With the added influence of her spirit mentor, she seemingly lives with nine lives- constantly pulling near-misses and snatching narrow victories from the jaws of defeat. Gives 3 rerolls on failed dice per story.
- Medium// Shannon inherited the ability to perceive spirits that runs through much of the native side of her family tree, although her perception is less visual than it is aural and olfactory. Particular spirits have their own smells, among them her mentor- to whom Shannon was drawn by a particularly sweet and pleasant scent.
Flaws
- Echoes 2// Prone to being affectionately swarmed by cats of all kinds, but especially feral and stray cats. Other animals seem to view her as a very large cat rather than a person, and react appropriately.
- Primal Marks// Has a number of cat-like mannerisms like brushing her face with the back of her hand and ironically saying "mew". At times her clothes and hair will often superficially resemble cat features, with belts draping and swishing like tails and hair standing up to resemble ears.
- Spirit Trained 1// Being trained by a pattern spirit has given Shannon a slightly distorted sense of her own magic and an unorthodox approach to animist willworking.
- Spiritual Duty 1// Queen Molly occasionally sends her out on (relatively safe) fetch quests.
- The Bard's Tongue// The influence of a notoriously glib mentor spirit has given Shannon oracular potential and a serial inability to filter these insights out of her regular conversations.
FP
Freebie Total/Flaws/Original (22/7/15)
- Primal Marks (-2)
- Echoes (-2)
- Spirit Trained (-1)
- Spiritual Duty(-1)
- The Bard's Tongue (-1)
- Arete 3 (8)
- Totem 4 (5)
- Avatar 5 (2)
- Sanctum 2 (2)
- Lucky (3)
- Medium (2)
XP
Experience Gains
Experience Total/Spent/Unspent (0/0/0)
Experience Spending
Experience Total/Spent/Unspent (0/0/0)