Talk:Shannon Travers
Overview
Appearance

Background
Lessons
Vital Statistics
- Name// Shannon Travers
- Concept// Urban Shaman Questing for a Soulful Modernity
- Image Song// Yonderboi - Fairy of the Lake
- Nature// Architect
- Demeanor// Bon Vivant
- Tradition// Dreamspeaker - Spirit Smiths
- Essence// Questing
- Chantry//
Things to Track
- Willpower// 5
- Temporary Willpower// 5
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 3
- Quintessence// 4/4
- Paradox// 0
Attributes
- Strength 2//
- Dexterity 2//
- Stamina 2//
- Perception 2//
- Intelligence 4// Erudite
- Wits 2//
- Charisma 4// Friendly
- Manipulation 2//
- Appearance 4// Dazzling
Abilities
TALENTS/
- Alertness 3//
- Awareness 3//
- Expression 3//
SKILLS/
- Craft 3//
- Drive 3//
- Etiquette 3//
- Meditation 1//
- Technology 3//
KNOWLEDGES/
- Cosmology 2//
- Linguistics 1// English, French
- Occult 3//
Paradigm
Foci and Spheres
- Matter 3//
- Spirit 3//
Rotes
Backgrounds
- Avatar 5// Even if pressed, Queen Molly won't ever admit to seeking out Shannon for her strong avatar. Instead, she tells a story of being found by one of the few humans clever enough to deserve to be her pupil.
- Resources 1// Being a vagrant seller of oddities living out of a truck isn't the best or easiest living.
- Sanctum 2// A cutaway truck that Shannon has spent the past few years living out of while she travels around North America. The interior is adorned with a great mess of oddities and knick-nacks.
- Provides decent stock of materials, coincidental -1 casting dif, 2 points of Arcane.
- The worktable is inhabited by a semi-sapient spirit of knowledge. It is possibly to learn the history of any object examined on it as a Time 2 postcognition effect, by rolling Intelligence + the relevant ability (Craft or Technology for most items).
- Totem 4// Queen Molly (Willpower 7, Gnosis 9, Rage 6; Power 20/20)
- Queen Molly is a powerful vagrant totem spirit that embodies the concept of the cat as a dweller of cities and neighbor (but not necessarily companion) of humans. In ages past she was a powerful being that protected humans from disease and parasites and gave them good fortune in exchange for being fed. Pogroms in the Dark Ages against cats led first to the outbreak of the Black Death. With the creation of FIV (blame could easily be laid on the Technocracy, Nephandi or perhaps the Wyrm) and vast programs to 'curb' the cat population by sterilization and euthnasia, her power has waned substantially. Molly most recently had a place of power on the island of Tashirojima, although she is currently homeless.
- Charms/ Airt Sense, Materialize, Healing, Reform
- Innate Abilities/ Always knows how to find Shannon, respected by other Umbrood.
- Ban/ Must set out food in places where stray cats live.
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Lucky// Even before her awakening, Shannon led a charmed and interesting life. With the added influence of her spirit mentor, she seemingly lives with nine lives- constantly pulling near-misses and snatching narrow victories from the jaws of defeat. Gives 3 rerolls on failed dice per story.
- Medium// Shannon inherited the ability to perceive spirits that runs through much of the native side of her family tree, although her perception is less visual than it is aural and olfactory. Particular spirits have their own smells, among them her mentor- to whom Shannon was drawn by a particularly sweet and pleasant scent.
Flaws
- Echoes 2// Prone to being affectionately swarmed by cats of all kinds, but especially feral and stray cats. Other animals seem to view her as a very large cat rather than a person, and react appropriately.
- Primal Marks// Has a number of cat-like mannerisms like brushing her face with the back of her hand and ironically saying "mew". At times her clothes and hair will often superficially resemble cat features, with belts draping and swishing like tails and hair standing up to resemble ears.
- Spirit Trained 1// Being trained by a pattern spirit has given Shannon a slightly distorted sense of her own magic, blending animism and technomagic on a roughly even footing.
- Spiritual Duty 1// Queen Molly occasionally sends her out on (relatively safe) fetch quests.
- The Bard's Tongue// The influence of a notoriously glib mentor spirit has given Shannon oracular potential and a serial inability to filter these insights out of her regular conversations.
FP
Freebie Total/Flaws/Original (22/7/15)
- Primal Marks (-2)
- Echoes (-2)
- Spirit Trained (-1)
- Spiritual Duty(-1)
- The Bard's Tongue (-1)
- Arete 3 (8)
- Totem 4 (5)
- Avatar 5 (2)
- Sanctum 2 (2)
- Lucky (3)
- Medium (2)
XP
Experience Gains
Experience Total/Spent/Unspent (0/0/0)
Experience Spending
Experience Total/Spent/Unspent (0/0/0)