Jane's Civilian Equipment

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Haley Ground to Orbit Heavy Lifter
[1]
Type: Heavy Lift Vehicle
Tech: 3
Cost: 20 IP
DP: N/A
Upkeep: 1 Supply, 5 He3
Cargo Capacity: 20,000
+2 Cargo Capacity
Base Purchase price: 17 Wealth
Availability: Open
The Haley GTO transport is the most commonly used commercial HLV and is manufactured in dozens of plants throughout the Human Sphere. It remains king due to its expansive cargo bays, which make it more cost-efficient to operate despite its higher capital costs.

HEC Atmospheric Helium Carrier
[2]
Type: Heavy Lift Vehicle
Tech: 3
Cost: 15
DP: N/A
Upkeep: 1 Supply, 5 He3
Cargo Capacity: 200 Units He3
+1 Helium Tanking
Base Purchase price: 13 Wealth
Availability: Open
For use on worlds without significant orbital infrastructure, the HEC operates a number of dedicated HLVs for ferrying its fuel directly to surface storage facilities.

Standard Interstellar Freight Container
[3]
Type: Cargo Pod
Tech: 3
Cost: 4
DP: N/A
Upkeep: None
Cargo Capacity: 20,000
Base Purchase price: 3 Wealth
Availability: Open
Just as boring as it sounds, this is a standardized cargo pod designed to match common docking rings.

Fuschida Industries Mark 8 HLV Transport
http://www.chaosmarch.com/images/ships/starlord.gif
Type: Conveyor
Tech: 3
Cost: 12, 6 Delta Dust
Upkeep: 2 Supply, 6 He3
Transport Ability: 4x Heavy Lift Vehicles/Heavy Cargo Pods
+2 Docking Rings
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 16 Wealth
Availability: Open
Like the Haley HLV, the Fuschida corporation's conveyor designs have been the benchmark for commercial shipping for some time. While numerous copies have sprung up over the decades, few have managed to improve on the simplicity and cost-effectiveness of the original.

Dachisky Superheavy HLV Carrier
http://www.users.globalnet.co.uk/~dheb/2300/Equipment/SG/SotKW/Pics/metal2_4lowres.jpg
Type: Heavy Conveyor
Tech: 3
Cost: 40, 20 Delta Dust
DP: N/A
Upkeep: 6 Supply, 20 He3
Transport Ability: 18x Heavy Lift Vehicles/Heavy Cargo Pods
+1 Docking Rings
+1 Reinforced Hull Plating
+0 Repulsor Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 60 Wealth
Availability: Open
Reknowned for its rugged reliability, dozens of Dachisky class heavy transports still ply the space lanes fourty years after their initial introduction. For their era they were the largest, fastest, most advanced and most expensive cargo ships on the market. Originally designed for long-distance hauls to distant colonies, these ships were built well and built strong. A decidedly juicy target for pirates, they were also some of the first merchant vessels to come standard with armour plating. Deemed too costly on smaller ships, the risk of losing a fully loaded Dachisky made it well worth the additional expense for many operators.

HEC Helium Tanker
[4]
Type: Courier
Tech Level: 3
Cost: 12, 4 Delta Dust
Upkeep: 1 Supply, 3 He3
Cargo: 200 He3
Transit Speed: 4 TW
+1 Helium Tanking
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 14 Wealth
Availability: Open
Instantly recognizable by their giant cryo-spheres, the HEC's He3 tankers are common sight across the Sphere. Not designed for atmospheric re-entry, the HEC also operates dedicated helium tanker HLVs for more primitive worlds.

INSTEL Priority Freight Transport
http://www.javierayuso.com/starwars/ships/MillenniumFalcon.jpg
Type: Couriers
Tech: 4
Cost: 12, 8 Delta Dust
Upkeep: 1 Supply, 3 He3
Cargo Capacity: 10,000
Transit Speed: 7.5 TW
+0 Rocket Drive
+1 Delta-Dust Jumpdrive
Base Purchase price: 23 Wealth
Availability: Open
When you have to get something across the galaxy overnight! Or...as fast as is reasonably practicable.

Eta-1 Bison Cargo Crawler
[5]
Type: Freighter
Tech: 2
Cost: 12, 4 Delta Dust
Upkeep: 1 Supply, 3 He3
Cargo: 60,000 CP
Transit Speed: 0.75 TW
+2 Cargo Bays
-1 Speed
+0 Grav-Lifters
+0 Delta-Dust Jumpdrive
Base Purchase price: 11 Wealth
Availability: Open
Special: The Eta-1 Bison has a particularly fuel-efficient jump drive; the reduced fuel cost is factored into the upkeep values.
Originally designed by Exameter Shipyards of Luna at the end of the 21st century, the Eta-1 Bison was blessed with a massive cargo hold and a simple, reliable - if slow - FTL drive. Ideally suited to transporting bulk materiels across the stars it became a staple of the bulk trade.

Eta-2 Buffalo Cargo Crawler
[6]
Type: Freighter
Tech: 3
Cost: 16, 4 Delta Dust
Upkeep: 1 Supply, 5 He3
Cargo: 60,000 CP
Transit Speed: 2 TW
+2 Cargo Bays
+0 Grav-Lifters
+0 Delta-Dust Jumpdrive
Base Purchase price: 18 Wealth
Availability: Open
Given the numbers of Bison freighters still plying the space lanes, Examater Shipyards was prompted to market an upgrade kit to bring the venerable vessels up to current standards. Due to the extensive refitting, including replacing the entire drive core, the refurbished ships were given a new designation. While some owners appreciated the significant increase in speed, others chose to stay with the economical Bison, ensuring it continued service for over a century.

Planetlifter Bulk Carrier
http://farm4.static.flickr.com/3026/2352197598_6cb69e554d.jpg
Type: Bulk Freighter
Tech: 3
Cost: 100, 20 Delta Dust
Upkeep: 5 Supply, 37.5 He3
Cargo Capacity: 375,000
+1 Aerospace
+1 Radiation Shield
+1 Cargo Capacity
+0 Repulsor Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 120 Wealth
Availability: Open
In the early days of colonization, bulk shipments of goods to and from frontier worlds were terribly inefficient. Particularly in the case of moving particularly large objects such as prefabricated habitat modules that were too large to fit inside an HLV, requiring on-site assembly. Enterprising shipbuilders came up with a number of novel solutions, such as building specialized one-time-use cargo pods capable of re-entry. But only one had the audacity to suggest designing a bulk carrier that was capable of taking such loads directly to the surface and unloading them directly. Originally fitted with a scaled-up version of a Galileo radiation shield for hostile environments, it remains to this day the largest space vessel class capable of atmospheric re-entry.

Kearney Heavy Interstellar Tug
http://www.smallartworks.ca/Gallery/NostroTh.JPG
Type: Jumpship
Tech: 3
Cost: 60, 30 Delta Dust
Upkeep: 5 Supply, 30 He3
Transport Ability: 250 Base IP
+1 Docking Collars
+1 Aerospace Hangar
+1 Defensive Guns
-1 High Profile
+0 Repulsor Drive
+0 KF Special Delta-Dust Jumpdrive
Base Purchase price: 90 Wealth
Availability: Open
Notes: Civilian ships count as 4x Base IP for transport purposes.
Following the loss of the jumpship SS Maximus to a pirate attack in 2167, the Kearney corporation of Eden began designing a new and ambitious class that would be more resilient to pirate assault. Unlike most merchant craft, jumpships are typically required to remain on-station for long periods of time awaiting their charges and are particularly vulnerable to pirate attack. To this end, the Kearney class is able to in part provide for its own escort by being capable of carrying a full aerospace wing as well as a number of sub-light frigates in addition to its charges. It also remains the only merchant ship in common service to carry armaments, but given the critical nature of its mission the loss of a jumpship far away from home is an unthinkable prospect for the ships and crews that would otherwise be stranded.



UN Fleet

Challenger Deep Survey Ships
[7]
Type: Cruiser
Tech Level: 2
Cost: 200 IP, 120 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 8
+1 Radiation Shielding
+1 Hangars
+1 Hyperwave Survey Sensors
+1 Hyperwave
-1 Weapons
+0 Arc-Plasma Rocket Drive
+0 Delta-Dust Jumpdrive
"Where no man has gone before" was the unofficial motto of the Challenger program, inspired by the famous line from Star Trek. First launched in the 2080s as part of the UN's 'Stargazer Triad' and immediately spreading out roll back the limits of explored space and to contact longshot colonies they rapidly lived up to their motto.

Designed first and foremost as long-endurance explorers, the Challengers were fitted with the most sophisticated hyperwave systems that the Sol nations could construct. The size of these early systems were so much that they in fact were built directly into the ships' keels. Comprehensive radiation shielding and a subcraft hangar ensured there were few natural hazards that could delay them in their missions. Many were further fitted with external tanking to further extend their already-impressive mission radius.

Long since superceeded by newer and more modern exploration ships, the Challengers nonetheless set the gold standard for survey ships. (Un)fortunately, the Challenger's massive hyperwave and bulky habitat rendered it ill-suited for conversion to other roles and only a few hulls remain, almost all in graveyard orbits.

Galileo Planetary Exploration Ships
http://www.chaosmarch.com/images/ships/conquistador.gif
Type: Cruiser
Tech Level: 2
Cost: 160 IP, 40 Delta Dust
Upkeep: 10 Supply, 30 He3
DP: 2
+1 Aerospace Capable
+1 Armor
+1 Cargo
-1 Weapons
+0 Arc-Plasma Rocket Drive
+0 Delta-Dust Jumpdrive
The second of the UN's 'Stargazer Triad', the Galileo series planetary exploration ship were tasked with performing landings and ground investigations on worlds surveyed by the Challengers. While originally the design was similar to that of the Challengers, a radical new proposal from the ESA saw the Galileo turn into an immense (for the time) aerodyne ship capable of performing landings and take-offs under its own power. Built to last, Galileos were the most common ships in the UN exploration fleet and the design was found to be well-suited to conversion to more . . . military pursuits.

General Secretary Colonization Construction Ships
http://www.mahq.net/mecha/gundam/z/jupitris.jpg
Type: Superbattleship
Tech Level: 2
Cost: 500 IP, 250 Delta Dust
Upkeep: 100 Supply, 200 He3
DP: 40
+1 Hangars
+1 Docking collars
+1 Cargo
+1 Factory
-1 Slow
-1 Firepower
-1 high profile
-1 Supply Upkeep
+0 Thermonuclear Pulse Drives
+0 Delta-Dust Jumpdrive
Iconic of the breadth and scope of the UN-led international colonization effort, the General Secretary colonization ships were and still remain the largest mobile vessels ever built by near-baseline humans. Stretching almost two thousand meters from stem to stern they were self-contained cities. Their captains were also the mayors of almost twenty thousand souls and commanded more industrial hardware than most colonies of the era.

In service for more than half a century, slowly following the Challengers and Galileos into the Rim, the General Secretaries fabricated countless copies of terraforming hardware, habitats, navigational beacons and even complete ships. If the Challengers went where no man has gone before, in their wake the General Secretaries left Civilization.


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