Magus Novice Opus

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A darkly comedic game about young magi in a highschool setting.

Overview

Premise

Setting

Chargen

Your character's mental and physical self are modeled on

Magic

You have 30 MP to generate your character's magical abilities and may divide them into any of four Arts:

  • Nigredo: The blackness creates entropy and chaos in the world. Using Nigredo Arts allows a magus to conjure forth flame or other destructive elements, create illusions or fill things with energy.
    • Specialization: Sample specializations for Nigredo first ascribe an image or an element on which they fixate, such as Fire (+1), their chaos is later bound to a single motion such as Destruction (+2) and finally becomes sealed within a specific easily circumvented process such as Incineration or Rotting (+3).
    • Techniques: Fireball, Curse, Mental Suggestion, Illusions, Lightning Sword.
  • Albedo: The whiteness is the art that purifies and orders. Albedo Arts can restore living or inanimate things, protect people and locations and distort time and space.
    • Specialization: Sample specializations for Albedo make emphasize a single aspect such as Time (+1) or a narrow but generally useful category of target like Living (+1) that does not significantly alter how the art can be applied, escalating to a specific category of subject such as Humans (+2) or a limited range like Touch (+2). Extremely specialized Albedo could have a personal-only range of Self (+3) or be limited to a single act like Heal (+3).
    • Techniques: Heal/Repair, Remove Curse, Barrier/Ward, Time Dilatation, Switch Teleport.
  • Citrinitas: The yellowness represents the awakening of power, consciousness and spirituality. Citrinitas is used for crafting magical devices for single-shot applications, summoning creatures and turning the mundane into the sublime and supernatural.
    • Specialization: Sample specializations for Citrinitas first define the art of the maker to a single craft such as Artificing (+1), then draws it down to a specific type of creation such as Golems (+2) and finally ends with creations with inherent flaws or exploitable qualities such as Flammable Rabits (+3) or Salt Golems (+3).
    • Techniques: Summon Familiar (Unique), Imprison, Create Automatons/Create Familiars (Generic), Enchanted Weapon/Ammunition.
  • Rubedo: The redness is wisdom, synthesis and excellence.

Merits and Flaws