Hawsie Brunanburh
Character
I solemnly swear that I accept the responsibility for my own actions.
Hawsie is the twenty-third successor of the True blood line of a powerful enchanter. This enchanter took the name of Brunanburh after serving King Æthelstan in the great battle of Brunanburh where the King won a great victory. When the Verbena Tradition was formed with the words of Nightshade and William Groth the Brunanburh were amoungst the last to join and will certainly be the last to depart; firmly situated within the Garderners of the Tree they carried on their strict search - an inheritance from the wyck they surely draw blood from - for the true incarnation of the grail of Bran the Blessed.
Things were on track until she entered boarding school, whereas a series of unfortunate events resulting in some allegations of that -somebody- set a fire in the Bacchus's School for Girls. But that was really the fault of the vampire ghosts, wasn't it? Nevertheless, there was some talk of Hawsie's sister as being more fitting true successor, but the threat of not inheriting the genteel-poverty of the Line rapidly proved to worthless when Hawsie made a lump of silver for the first time.
Biography
Vital Statistics
Craft Name: "Hawsie Black" Brunanburh
True Name: Hawsie Millifred Louise-Eloise Brunanburh
Player: Andronicus
Affiliation: Council Mage (The Verbena)
Tradition, Faction: Garderner of the Tree
Avatar: Pattern
Demeanor: Thrill-Seeker (Daring; Recklessness)
Nature: Caregiver? (/; /)
Arete: 3
Willpower: 5/5 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)
- Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0] + Paradox
Initiative: 0
Paradox: 0
Health: Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].
Attributes [
- Physical [32]
- Strength: 2 [4]
- Dexterity: 4 (Lightning Reflexes) [24]
- Stamina: 2 [4]
- Social [56]
- Charisma: 2 [4]
- Manipulation: 5 (Persuasive) [40]
- Appearance: 3 [12]
- Mental [24]
- Perception: 1 (She wears glasses for a reason)
- Intelligence: 3 [12]
- Wits: 3 [12]
Abilities [80 xp + 17]
- Alertness: 0
- Awareness: 3 [9]
- Meditation: 1 [3]
- Athletics: 1 [3]
- Brawl: 0
- Dodge: 1 [3]
- Intimidation:
- Subterfuge: 3 [9]
- Linguistics: 1 (English, School French) [3]
- Disguise: 2 [6]
- Fast-Draw:
- Firearms: 0
- Melee: 3 [9]
- Stealth: 2 [5]
- Survival: 1 [3]
- Jury-Rig: 1 [3]
- Technology: 1 [3]
- Science (Chemistry): 1 [2] (Field)
- Craft (Occult): 4 [8 XP] (Field)
- Law:
- Occult: 2 [5]
- High Ritual: 1 [3]
- Medicine (Poison): 3 [9]
- Perform (Vocals): 3 [5 XP] (Field) School choir.
- Lore (Infernalism): 1 [2 XP] (Field) A disturbing, if interestingly illustrated tome...
- Lore (Verbena): 1 [2 XP] (Field)
- Lore (Nephendic): 1 [2 XP] (Field)
Backgrounds and Merits
Backgrounds [21+6]
- Arcane: 3 (9 xp) +3 to Stealth, reduce opponents Perception/Investigation pools by 3.
- Avatar: 4 (12 xp)
- Mentor: 2 (6 xp)
- Resources: 0 (Inheritance trust)
- 'Wonder:
- The Chalice Of Eirwen Brunanburh
- An prototype Grail and legacy of Master Eirwen (1685-1909)
- The Chalice Of Eirwen Brunanburh
Merits and Flaws
- Devil's Mark (+1/3XP) "So what? It's a birth mark, you moron!"
- Primal Marks (+2/6XP): Irish Witch
- Sadism (+2/6XP) Deep anger issues. Roll WP vs 5. BoS, 32.
- +2 ??
Freebie [60]
- 28 FB XP Spheres
- 17 FB XP Abilities
- Mentor 2, 6 XP
- +6 Primal Marks, +3 Devils Mark, +6 Sadism
- 24 XP
- 0
The Tree of Life
Spheres [65+28]
Life (The Greening Earth): 2 [10+8]
Correspondence (The Grain Harvest): 1 [10]
Forces (The Longest Day): 0
Entropy (The Wine Harvest): 0
Spirit (The Blood Harvest):
Matter (The Longest Night): 3 [10+7+14]
Mind (The Watcher):
Time (The Eternal Moment): 0
Prime (The Hub of the Wheel, the World Tree): 3 [10+8+16]
Paradigm
Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth.
Root Styles
- Rune Carving
General Foci: Runes () to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc). Blood, as a conductor of life and ones own essence. Mirrors, wands, elements, fluids. Pentacles. Circles.
Correspondence:
Used Foci
Rotes
Hermetic Mercury Matter 3, Prime 2.
- Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.
Inventory
Magickal Panoply
Regular Weapons
- Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
Fashionables
Misc