Mage: The Ascension Legacies

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Traditionalist

Cross-Tradition

Akashic Brotherhood

Celestial Chorus

Cult of Ecstasy

Dreamspeaker

Euthanatos

Golden Chalice

Alpha Protocol

Alpha Protocol's Legacy provides its initiates with an unprecedented ability to manipulate and disguise oneself. Even Nephandic Adsinistrati would be impressed. Well, until the moment they get stabbed to death. Then they'd be rather peeved.

Omega Protocol

The Omega Protocol brands its initiates with low-subtlety, high-intensity magic for its operations, which are often full of gunfights and explosions.

Primary Sphere: Life
Secondary Sphere: Forces
Oblations: Combat training, reading stories of heroism, brazen daylight assassinations of high-value targets
1st Attainment: Inexorable March of Fate(a combat ability at 5, Arete 3, Life 2, optional Forces 2)
The mage adds her Life sphere to her Stamina for the purposes of soaking damage.
With Forces 2, these bonus soak dice may soak lethal and aggravated damage at normal difficulty as long as the attack would be one soakable by Forces magic.
2nd Attainment: Lethal Weapon (Arete 5, Forces 3, optional Forces 3)
Any attack that the mage inflicts on a living target deals an extra number of damage dice equal to the mage's rating in Life.
With Forces 3, this applies to all targets.
3rd Attainment: Death Of a Thousand Cuts (Arete 7, Life 4)
If a mage successfully deals (7 - Life dots) levels of damage to a target with a single attack, that target loses a dot from a chosen physical attribute, to a minimum of 1. This may be cured by life magic, but otherwise the crippling remains until all the damage the character has suffered heals.

Order of Hermes

Sons of Ether

Verbena

Virtual Adepts

Technocratic

Cross-Convention

Iteration X

Progenitor

New World Order

Syndicate

Void Engineer