Hawsie Brunanburh
Character
Biography
Vital Statistics
Craft Name: Cara Jehanne Stang bani Quaesitor
Shadow Name: Cara Ursa Karnstein Jehanne Stang bani Quaesitor; Praetor of Silence, Knight-Errant of Aletheia, the Sword of Determination, Liberati of the House Revenant, Intercessor of the Wrathful Fate, and the Second Soul of the Fallen Keymaster, Bearer of Unattainable Emerald-Eyes, The Heritor of the Orphic Cords.
Personas: Camille Vasselin.
Player: Rex290/Andronicus
Affiliation: Council Mage (Order of Hermes)
Hermetic House: House Quaesitor (Guernicus)
Avatar: Pattern; the Castellum
Demeanor: Hermetic Deviant (Shatter Boundaries; Perversion) Not a chantry brat anymore.
Nature: Survivor (Perseverance; Lack of Trust) Whatever it takes at whoever it costs.
Arete: 6
Willpower: 6/3 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)
- Avatar [1][1][1][0] + Parma Magica [1][1][1][1] + Free Quint [0][0][0][0] + Paradox [P][P][P][P][P][P][P][P]
Initiative: 7
Paradox: 6
- Permanent Paradox Flaws
- Vampire Tell (Paradox 4 pts)
- Temporary Paradox Flaws
- Permanent Paradox Flaws
Chantry Affiliations:
- Vancouver (Building)
- Dolmen of Silence (Home) * This is most likely where Cara is normally based out of, as a Praetor.
- Hermetic Chantry of Azkazia in the Sea of Storms (Guest)
- Jade Dragon's Realm, Chicago.
Health:
- Bruised (-0) [ ]
- Hurt (-1) [ ]
- Injured (-1) [ ]
- Wounded (-2) [ ]
- Mauled (-2) [ ]
- Crippled (-5) [ ]
- Incapacitated [ ]
56/32/24 xp for attributes.
65 xp for spheres. 60 'FP' xp. Some leeway will be allowed w/r/t favoured spheres - trads are political, not metaphysical, organisations.
Attributes [
- Physical
- Strength: 0
- Dexterity: 0
- Stamina: 0
- Social
- Charisma: 0
- Manipulation: 0
- Appearance: 0
- Mental
- Perception: 0
- Intelligence: 0
- Wits: 0
Abilities [80 xp]
- Talents (Base 13)
- Alertness: 0
- Athletics:0
- Awareness: 0
- Brawl:
- Dodge:
- Intimidation:
- Subterfuge:
- Skills (Base 9)
- Crafts:
- Disguise:
- Fast-Draw:
- Firearms:
- Meditation:
- Melee:
- Stealth:
- Performing:
- Knowledges (5)
- Occult:
- Enochian:
- Linguistics:
- Investigation:
- Lore:
- Law:
Backgrounds
- Avatar:
- Legend: 2 (Lasombra? Hellsing? Godform of Dracula? Its a vampire!)
- Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment
- Resources: 1 (Inheritance trust)
Merits and Flaws
Iron Will (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects
Insensible to Pain (-5)
Psychic Vampire
(Echos) No Reflection/Vampire Mythos (+4)
Vampire Tell (Paradox 4 pts)
Ars Hermetici
Use your mind to its full extent and rise from the Earth to Heaven, and then again descend to Earth and combine the powers of what is above and what is below. Thus you will win glory in the whole world, and obscurity will leave you at once.
--- Eighth Precept of Hermes Tresmegitus
Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason. These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic Thaumaturgy. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within.
Spheres [65]
The Foundation, Modus: ***
Ars Animae (The Refining Fire):
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway):
Ars Fati (Venom): 0
Ars Manium (The Pharaoh's Army):
Ars Materiae (Clay): 0
Ars Mentis (The Watcher):
Ars Temporia (All Men Know): 0
Ars Vis (The South):
Paradigm
Word: Gevurah, strength, power, severity and the judgment.
Root Styles
- Goetia, precision of instruments and rites.
- Theurgia, the symbolic union with the divine.
- Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.
Sealing
- Step 1: Make a Pentagram (Seals of Solomon) or/and Magic Circle.
- Step 2: Ritual incantation
- Step 3: Inscribe Enochnian or Paracelsian dweomer
- Step 4: Final incantation
Wonder-Making
- Enochian calligraphy. (Dex+Enochian)
General Foci: Enochian invocations, Runes (Enochian) to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own essence. Mirrors. Enochian calligraphy.
Ars Animae: Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the Word. Owl-feathers. The numbers 3 and 11.
Ars Essentiae: The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.
Ars Manium: Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [1], the All-Father. Oski, God of Wishes, and so on.
Ars Mentis : Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether.
Ars Vis: Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.
Used Foci
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Also Unique foci. Also a talismen. For Ars Mentis. The most important Foci.
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis.
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae.
Owl-feather quill
Magickal Form
Inventory
Magickal Panoply
Regular Weapons
- Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
Fashionables
- SF0 Bodyarmor
- "Friday" suit. Skintight silver catsuit. Worn under the clothes more often then not. 3d Soak, no penalty. (Cost 10 tass)
Misc