Echo Chamber Test Build

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Combat

Reaction Rolls

At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.

Actions are then taken in order of its speed.

A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.

Echo Chamber Action List

Move Forward (speed 1)
Facing Change (speed 1)
Go Prone (speed 2)
Move Sideways (Speed 2)
Sprint/Run (Speed 4)
Take Cover (Speed 2)
Fire Single Shot (Speed 3)
Fire Burst (speed 4)
Fire full auto (Speed 5)
Fire aimed shot (Speed 5)
Fire Micromissile (speed 4)
Throw Grenade (speed 4)
Melee Attack (speed 1)
Parry (speed 1)
Operate Equipment (speed 6)
Plant Charge (speed 3)
Covering Fire (Speed 4)
Establish Over-watch (speed 5)