Echo Chamber Test Build
Combat
Reaction Rolls
At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.
Actions are then taken in order of its speed.
A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.
Echo Chamber Action List
- Move Forward (speed 1)
- Facing Change (speed 1)
- Go Prone (speed 2)
- Move Sideways (Speed 2)
- Take Cover (Speed 2)
- Fire Single Shot (Speed 3)
- Fire Burst (speed 4)
- Fire full auto (Speed 5)
- Fire Micromissile (speed 4)
- Throw Grenade (speed 4)
- Melee Attack (speed 1)
- Operate Equipment (speed 6)
- Plant Charge (speed 3)
- Covering Fire (Speed 4)