Dragon Tribes of Arrar

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Revision as of 23:44, 11 November 2013 by Kerrus (talk | contribs) (→‎History)
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Player: Kerrus
Game: Ascension Isle


History

The Arrar has often been a point of confusion among novice scholars in the Empire- many have called it a province, or a particular tribe or clan- but the truth is that the Arrar refers to a specific geographical feature- the a collection of jungles that have grown up around a particular mountain ridge, located at the intersection of two of the Zenith Empire's provinces.

In the ensuing time since the destruction of the capital, and the death of the last of the Dragon Emperors, the tribes of Arrar have begun working towards a new future. As those entrusted with the care of the great dragons descended of the Ascendant Dragons of storied myth, the tribes of Arrar have always held themselves aloof and apart from their countrymen, following their own variant of the Arete Draconic. But as each of the great dragons raised their voices to the sky in mourning for the death of the Emperor and his Pact Mate, the Speakers of Arrar knew that the world had changed- and like any predator in a changing environment, they too must change- or die.

But before change can take place, a being must know itself. For too long, the tribes of Arrar had been insular, tending only to their own needs- and only interacting with the outside world when called upon to do so by obligation or honour. As the Speakers for the Great Dragons took stock of their people, they saw much that needed change- and more still that needed reaffirmation.

Oaths and obligations were reaffirmed, debts were paid, and the people of Arrar came together under one banner, just as they would in times of war. But unlike times of war, this unity was born out of faith- not honour. Faith in a future yet unclaimed, but one that could be within their grasp, if only they sought to seize it.