Cook Habitats

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Kingdom of New Mercia
System Info
World Name: Cook Habitats
Map ID: TBC
Surface Gravity: Variable
Climate: Variable
Atmosphere: Oxygen-Nitrogen
Population: TBC
Population Breakdown: TBC
Capital: Ratonga Habitat
Type of Power: Indie
Infrastructure
Wealth: TBC
Industry: TBC Domestic
Domestic He3: TBC
He3 Deliveries: TBC
Strategic Resources: Delta Dust: TBC
Monopoles: TBC
Condensates: TBC
Computronium: TBC
Military: TBC


National Overview

As of August 2195

The Cook Habitats
Archetype: Independent World
Genre: Sudden power!
Head of State: Governor Vandalis
Government: Commonwealth/Collective of smaller states headed by military leadership
Political Alignment: N/A

Timeline of Events

Origins


June 14th, 2124: UN Exploration Vessel Magellan discovers a system along the rim with a red dwarf star, a single gas giant and the remains of three planets in the form of several asteroid belts. It is given the designation XS-49 and earmarked for further exploration later.
January 5th, 2126: UN Survey Vessel Chandrashekar surveys the system and finds it rich in many valuable resources. It is also surprisingly clear of feral drone infestation. It is earmarked for a dual-purpose outpost, both mining resources and providing a jump-off point for further exploration into the rim.
September 9th, 2127: UN colony ship Cassini is dispatched to settle the system.
December 3rd, 2127: Cassini arrives and begins initial operations.
December 3rd, 2132: After a decade of mining, refining and construction construction the first habitat is finally completed. It is named The Cook Habitat in honor of the explorer, James Cook. The system gains the same name and now holds 5,000 inhabitants. The HEC begins regular shipments of He3 to the system till its infrastructure comes online.
February 5th 2139: Mining and refinery infrastructure goes online, but the refueling infrastructure is still under construction. Due to an increasing feral drone presence in the surrounding systems however a sudden requirement for a defensive fleet comes to light.
February 23rd 2139: Refueling infrastructure goes online and the colony becomes a fully-fledged outpost to serve further exploration into the rim. At the same time many of the initial fabbers are connected and turned into a make-shift shipyard.
April 1st 2139: First merchant marine ship completes production/modification - the Jutland. Essentially a modified mining barge with several of its mining lasers swapped out for more powerful ones, it was a simple low-tech but modular design. Regular ship production begins on a three-month cycle.
June 4th 2139: First combat occurs in the system as feral drones attack. They are repulsed successfully, but the Jutland takes heavy damage.
June 6th 2139: Conversion of second mining barge Kursk is completed just in time to repel a second drone attack. Resources and raw materials are diverted from the outbound shipments into local factory production. Distress signal is sent to the UN to send ships to aid in defense of the outpost.
January 1st 2140: By now the outposts has expanded to 8,000 inhabitants - mostly from immigration and gravitation from other failed mining outposts in the rim region. Feral drones attack continue, but the UN fleet is delayed in its arrival. Two tugs have been converted - the Lafayette and Thunder. Further production is shut due to a lack of trained personnel to crew the ships. It is estimated the colony will only last two more months before evacuation is needed.
February 4th 2140: The UN fleet finally arrives, consisting of the Cruiser Malta and several destroyers.
February 21st 2140: The Malta successfully repulses the feral drone incursion in the system and moves on to the surrounding systems to clear out infestations there and generally conduct operations within the region, using the habitats as a base. Production resumes as normal; however immigration into the outpost continues as more and more rim expeditions are facing difficulties. Shipments to the core resumes as normal.
January 1st 2141: The original mission leader, Marcus Strongberg perishes when his yacht experiences an engine failure and collides with an asteroid during the new year's eve celebrations. He is succeeded by his 2IC, John Freeman.
March 1st 2141: Population has increased to 12,000 and a new problem has arisen: overcrowding. Freeman orders the expansion of the asteroid mining installations into full-blown habitats. By now it the Cook Habitat has become an immensely successful endeavor and has become a popular refueling outpost for not just core ships but other rim worlds as well.
January 5th 2145: By now several asteroid habitats have come online and the outpost now houses over 90,000 inhabitants. Due to this the UN officially declares it a full-blown colony and gives authorization for limited self-governance. John Freeman remains in charge, but takes the title of Administrator.
February 4th 2150: After 10 years of exemplary service in the rim, the Malta is recalled back to the core for retirement. Much of its crew opt for retirement within the Cook habitats or take up duties as commanders of the new ships being produced.
January 1st 2151: The colony grows steadily over the next half-decade as things remain generally quiet. By 2150 its population is now well over 150,000, spread out across dozens of asteroid habitats while it's fleet - while still consisting of merchant marine ships - has expanded significantly.

The Breakdown


August 5th 2151: The first ominous signs loom over the horizon in the form of a recession. Exploration has dried up due to problems in the core and sol with rogue elements and groups and along with it vital supplies. Faced with fewer supply drops in the future, Freeman takes the prerogative and starts rationing vital goods in order to improve his stockpiles.
December 19th 2151: December 19th sees the second sign come in the form of the first feral drone attack in over 15 years. The surprise and ferocity of the attack leaves an asteroid colony and its ten thousand inhabitants dead while wrecking a full third of the fleet. An emergency aid request is sent to the UN. However, due to the remoteness of the colony any aid will still take weeks to reach despite better FTL tech.
December 24th 2151: The next feral drone attack begins. Despite being more prepared this time, the cruiser Jutland and its crew of 400 are lost. Their efforts however, saved the orbital shipyards and the lives of 40,000 inhabitants.
January 1st 2152: Freeman calls for martial law, stopping all shipping of raw materials to the UN until the situation is resolved. No response has been received from the UN yet on when military aid will be available. Rapid militarization begins of all assets as the shipyards are fired up yet again.
January 5th 2152: All contact is lost with the surrounding rim systems. FTL communications has been knocked out and it appears the colony is all on its own.
January 12th 2152: An attempt to send a ship out to the core via FTL fails when its delta-dust drives do not work. It is not sure whether this incident is isolated or common throughout the rim, but the colony is now isolated and very much on its own. The breakdown has begun. All foreign ships are drafted into the Cook Habitat military until the breakdown ends. The colony begins to steel itself for the next Feral drone incursion.
May 31st 2156: Administrator John Freeman perishes on board the Jutland II as the first outer asteroid colony - and its 5,000 inhabitants - are lost to a massive feral drone wave. Devon Pax takes over as head of the colony and forges a daring plan to destroy the feral drone hive once and for all.


History Paths

A1: Initial Colonization Mission Type
Resource Base (+PIP)

A2: Initial Colony Population
Mixed (+SP)

A3: Destination World
No Suitable World (Go to A4)

A4: Build Our Own (+ PIP)

B1) History of the Colony, Volume 1
Quiet (+ Wealth, + population)

C1) History of the Colony, Volume 2
Crisis (+ Stockpiles, Go to B2)

B2) Crisis Situation!
Sudden Change of Government (+ Morale)

D1) The Breakdown
Isolated (+ stockpiles, Go to D2)

D2) Isolated
Juche! (+ PIP, + helium)

F1) Indie World Politics
Still Alive (and out there!) (++ PIP, + Dust, - tech)

F2) Indie World Economics
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)

F3) Indie World Military
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)

Total bonuses:

++++++++PIP
++++Logistics
++Stockpiles
++Dust
+FTL Tech
+SP
+Wealth
+Pop
+Morale,
+Military
+Helium
-CIP
--Tech

Resource Stockpiles

Wealth: TBC
He3: TBC
Supplies: TBC

Delta Dust: TBC
Drexler Assemblers: TBC
Monopoles: TBC
B-Titanium: 4
Condensates: 320
Computronium: 246

Traits

Advantages

TBC

Disadvantages

TBC

Military

TBC

Doctrine

TBC

Ground Pounders

TBC

CW Air Wing

TBC

Fleets

TBC

Hostile Contact and Defense Fleets

TBC

Combat Exploratory Fleets

TBC

Logistics and Refueling Fleets

TBC

Merchant Marine

TBC