Talk:Caer Lonesis: The Last Valley

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Vitale

Concept: Surface-dwelling survivor/survivalist
Role: Local Guide

Description

There were storms when the sky fell. They rained down beasts of maddening physiology, turning the trees and creatures of the world against themselves and scorching the very air itself. Vitale, through bitter fortune, survived this madness.

She continues to wander the natural world she once watched over and studied, even as it was changed. She continues to learn from it, even as she is thrust into the struggle of natural survival more than any elf could have expected.

Appearance

Vitale has a lean, wolfish cast to her features. Her hair, usually concealed by her cloak, is her strangest feature – it still changes with the seasons, but all of the colours have been changes to an irregular mix of indigo, with the shade generally changing depending on the current season. This is a direct side effect to the altered surface climate. Her eyes remain the same deep green they were before the sky fell.

Skills

Druid Magic 8
Abomination Lore 6
Stealth 6
Archery 5
Healing 5
Tracking 5
Lost Surface Lore 5

Equipment

Cloak of the Wood (blends in with whatever environment the wearer is in, protects them from natural weather)
Venomseed Staff (can be used as a blow-gun to fire needle-like darts coated with a paralytic poison)

Minthiaiel

Concept: Sorcercess/Shrine Maiden
Role: Ancient/Historical Scholar, Magical Support

Description

Born the illegitimate daughter of a fairly major noble, Minth had the luck to be taken in by her noble father and sent to a shrine run school. She displayed a distinct talent for arcane magic and also studied the path of the shrine maiden, in honor of her mother who was a priestess. She is known to be a talented and powerful mage but has had a rather sheltered upbringing, having grown up within the bounds of a fairly prestigious boarding school.

Appearance

Minth has an intelligent cast to her face and is conventionally pretty, but has dressed practically in simple sorceress's robes since graduating from her school. She has sharp blue-green eyes and keeps her hair either tied back or cut short depending upon her mood.

Skills

Arcane Magic 8
Arcane Lore 6
Divine Magic 6
Divine Lore 5
Ancient and Non-Elven Languages 5
Ancient/Historical Lore 5
Staff Fighting 5

Equipment

Sorceress's Staff (Masterpiece) - A high quality gift from her father with several protective enchantments on it. A good focus for her magic and also an effective weapon when someone manages to get up close.
Priestly Goods: A portable altar and everything else a journeying priest(ess) would need to worship the elvish deities.


Mitz

Concept: Clockwork cyborg
Role: Fighter

Description

Tam experimented with many ways for the races of mortals to survive the cataclysm and the possible disasters to follow. Among them was to link fallible flesh more closely to machines and magic. Mitz was one of the lowborn children chosen for the honour of experiment, for which her parents recieved a year's extra food ration. Her body was altered for superior respiration and circulation, enabling her to use the pneumatic and hydraulic interfaces the artisans of Caer Lonesis were developing for direct integration with machina. However, she pays a price for this power in persistently elevated blood pressure and the unbalancing of her humours.

Mitz was raised by the servants of the sorceress and shaped by her magic. She is devoted to Tam and her presence as such on the exploration squad is not a coincidence.

Appearance

Mitz is a dark elf with a hunched stance and a strange humped back under her cloak. Her blue-black skin is oddly blotched with grey and pink. One eye is purple, the other is white.

Skills

Close Combat 8
Intimidation 6
Weaving 6
Omnidexterity 5
Machinery 5
Stealth 5
Acrobatics 5

Equipment

Arachnid Harness: What looks like a bulky backpack under Mitz's cloak unfolds into a set of eight long clawed limbs she can move independently. Any one is strong enough to lift both her and the machinery. The core is attached tightly to Mitz and hooked into her respiratory and circulatory systems at several points. It takes several minutes to remove safely and like all flesh-linked machina, places a certain amount of physiological stress on the user. Nevertheless one as experienced as Mitz can use it for days without major issue.
Spider Queen's Loom: Attached to the base of the arachnid harness is a smaller module with a long prehensile tail. In the tip a hundred alchemically-altered spinnerettes are preserved in undeath, and Mitz can use them to spin both conventional silk and a more rigid type that sets hard in minutes.