Cook Habitats
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National Overview
As of August 2195
The Cook Habitats
Archetype: Independent World
Genre: Sudden power!
Head of State: Governor Vandalis
Government: Commonwealth/Collective of smaller states headed by military leadership
Political Alignment: N/A
==Timeline==
June 14th, 2134: UN Exploration Vessel Magellan discovers a system along the rim with a red dwarf star and the remains of three planets in the form of several asteroid belts. It is given the designation XS-49 and earmarked for further exploration later.
January 5th, 2136: UN Survey Vessel Chandrashekar surveys the system and finds it rich in many valuable resources. It is also surprisingly clear of feral drone infestation. It is earmarked for a dual-purpose settlement, both mining resources and providing a jump-off point for further exploration into the rim.
September 9th, 2137: UN colony ship Cassini is dispatched to settle the system.
December 3rd, 2137: Cassini arrives and begins initial operations.
December 3rd, 2138: After months of mining, refining and construction, the first habitat is finally completed. It is named The Cook Habitat in honor of the explorer, James Cook. The system gains the same name and now holds 5,000 inhabitants. The HEC begins regular shipments of He3 to the system.
February 5th 2139: Mining and refinery infrastructure goes online, but the refueling infrastructure is still under construction. Due to an increasing feral drone presence in the surrounding systems however a sudden requirement for a defensive fleet comes to light.
February 23rd 2139: Refueling infrastructure goes online and the colony soon becomes a popular refueling spot for UN exploration missions. At the same time the Habitat has now produced its first make-shift shipyard.
April 1st 2139: First ship rolls out, the cruiser Jutland. It is a low-tech but modular design; meant more for versitility than it is pure combat. Regular Cruiser production begins on a three-month cycle.
June 4th 2139: First combat occurs in the system as feral drones attack. They are repulsed successfully, but the Jutland takes heavy damage.
June 6th 2139: Second cruiser Kursk is completed just in time to repel a second drone attack. Factory production is increased massively to repair both ships. Distress signal is sent to the UN to send ships to aid in defense of the colony.
January 1st 2140: By now the colony has expanded to 8,000 inhabitants - mostly from immigration and gravitation from other failed colonies in the rim region. Feral drones attack continue, with no UN
Jun
History Paths
A1: Initial Colonization Mission Type
Resource Base (+PIP)
A2: Initial Colony Population
Mixed (+SP)
A3: Destination World
No Suitable World (Go to A4)
A4: Build Our Own (+ PIP)
B1) History of the Colony, Volume 1
Quiet (+ Wealth, + population)
C1) History of the Colony, Volume 2
Crisis (+ Stockpiles, Go to B2)
B2) Crisis Situation!
Sudden Change of Government (+ Morale)
D1) The Breakdown
Isolated (+ stockpiles, Go to D2)
D2) Isolated
Juche! (+ PIP, + helium)
F1) Indie World Politics
Still Alive (and out there!) (++ PIP, + Dust, - tech)
F2) Indie World Economics
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)
F3) Indie World Military
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)
Total bonuses:
++++++++PIP
++++Logistics
++Stockpiles
++Dust
+FTL Tech
+SP
+Wealth
+Pop
+Morale,
+Military
+Helium
-CIP
--Tech
Resource Stockpiles
Wealth: TBC
He3: TBC
Supplies: TBC
Delta Dust: TBC
Drexler Assemblers: TBC
Monopoles: TBC
B-Titanium: 4
Condensates: 320
Computronium: 246
Traits
Advantages
TBC
Disadvantages
TBC
Military
TBC
Doctrine
TBC
Ground Pounders
TBC
CW Air Wing
TBC
Fleets
TBC
Hostile Contact and Defense Fleets
TBC
Combat Exploratory Fleets
TBC
Logistics and Refueling Fleets
TBC
Merchant Marine
TBC