Talk:Aberrant: A Better Tomorrow

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Revision as of 14:55, 23 August 2013 by MJ12 Commando (talk | contribs)
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Current Rulebook (08/23/2013): https://dl.dropboxusercontent.com/u/990685/Aberrant%20Revised%20Rulebook%20-%20Master%20Copy.docx

Changes as of previous edition:

Major Changes

  • Set speed multipliers on fire, because they were almost as complex as non-abstract ranges. Now speeds are much more abstracted (this creates some odd edge cases, but combat is entirely odd edge cases). Anyone with Flight, Hypermovement, or a vehicle should probably take a look at the combat rules or their power rules.
  • Difficulty increases from being fast are now consolidated into the main combat section. Tl;dr: every 5 autosux you have adds +1 difficulty to attempts to shoot you. Superfighters are ridiculously hard to hit. Fast-tracking weapons ignore this penalty. Speedsters should avoid SAMs.
  • Removed Level 3+ powers from the book awaiting figuring out how to handle transcending normal nova limitations.

Fixes

  • Body modifications multiplying speeds now add dice.
  • Rangefinder body modifications now act differently.
  • Various minor edits to grammar and spelling.